Alleys of Purple Mist
A downloadable game for Windows
Wave shooter 3D game inpired by A Walk Home by Kemonokun, Predation by HornedLizardStudios and Captivity
You play as a police officer on vacation who decided to relax in a nondescript town, but specific circumstances forced her to return to duty. After all, crowds of those obsessed with lust are reaching out to her! Fend off waves of enemies using rubber bullet weapons, or give up and enjoy what they do to you.
Early development stage
It will stay demo until a playable vertical slice of gameplay is ready.
At the moment (0.0.0.6 Demo) game have 5 weapon types, 2 enemy types with 1 threesome animation and 4 duo ones in total.
Future sex content in game (Planned fetishes)
Impregnation risk, Gangbangs (up to 10 males in rare defeat scenes), Light cum inflation, gay (maybe lesbian also) sex, size difference (bigger male), nipple penetration (optional), bimbofication (???).
Controls
1-3 - Pick weapon.
R - Reload weapon.
E - Interract
Q - Rack shotgun
G - Throw grenade
https://bsky.app/profile/dragonbird.bsky.social
Support me:
https://www.patreon.com/dragonbird13
Subscribestar is still approving my account. I don't know why so long...
https://subscribestar.adult/dragonbird13
Note for F95 uploaders. Don't post this game on F95 please! I'll do it myself when there is more content in the game.
Updated | 18 days ago |
Status | In development |
Platforms | Windows |
Rating | Rated 4.4 out of 5 stars (40 total ratings) |
Author | dragonbird13 |
Genre | Action, Shooter |
Made with | Unreal Engine, Blender |
Tags | 3D, Adult, Erotic, Female Protagonist, Furry, Hentai, Third Person, Unreal Engine |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Twitter/X, Bluesky, Subscribestar, Patreon |
Download
Click download now to get access to the following files:
Development log
- AoPM v.0.0.0.6E (New Enemy Update)19 days ago
- AoPM v.0.0.0.5S&A (Save and Achievements update)Nov 01, 2024
- AoPM v.0.0.0.4W (Weapons update)Sep 30, 2024
- AoPM v.0.0.0.3D (Dialogs framework)Jul 14, 2024
- Reply to E164 reviewJun 13, 2024
- AoPM v.0.0.0.2D (Sound update)Jun 13, 2024
Comments
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Looking forward to full game. :) I'd like to maybe humbly suggest an option for in the future to turn off certain scenes/aspects if people aren't into certain stuff. Am personally a fan of preg and cumflation but not really into gay/lesbian stuff.
Sure! Filters will be an option
Nice :D
I tried new update it turned out very cool I am happy with the work and I also noticed that in the perks column it is written that the perks will affect the behavior of the main character on her personality on the scenes and So far there are no ideas about perks
I have a few ideas for perks. They are pretty standard but I think it would be a good base to make a perk:
1. like a seasoned cop that increases damage, adds a grenade explosion radius, gives more HP, makes it harder to stun, grabs, and all that stuff.
2.Also make a perk like something like a newbie so that everything is as it is now.
3.And the whore perk which adds to enemies wanting to grab you makes less HP, possibly changes the main character's model to a more depraved suit, by the way, just like the seasoned policeman perk can change the character's model to a more protective suit, like with a bulletproof vest, for example, or something like that
4.You can also make perks based on specific weapons, for example, Shooter and Melee Fighter, which will first add damage to ranged weapons and add a unique gun, and the second will add damage to melee weapons and add a melee weapon.
5. You can also mix perks and make, for example, a whore melee fighter that makes melee weapon stunning and deal less damage and this will allow you to grab enemies and deal more damage to them while in the grip
I'll be honest, I don't understand anything about game development. If everything I listed is quite difficult to do or it takes a lot of time, then I hope that you, as a person who understands how to make games, can either simplify it and do more or less the same thing, or completely reject this idea because it's just thinking out loud. The first thing that came to mind.
I remember suggesting similar perks a while back, such as a "Virgin" perk where the officer is in over her head... And One of the other things I would like to add, is how she would react to clothing damage.
"Whore" would get off on it (Which causes a purple meter spike), "Seasoned" wouldn't react, and "Virgin" would try to cover herself.
Don't worry. I remembered it! Just started to working on skills. Basic one first, and then I'll make some more complicated. Still learning, newer did skills before
Thank you for ideas! I wrote them down. Is hard right now decide which perks may be ideal for future game mechanic and which one will destroy ballance. Will see in future!
Good update, but there somethings (not much, just a little).
The animation for the kobold is bugged. When there 2 kobolds, and when they go for the aniamtion at same time, it is canceled. Also there was an animation that happened constantly while surrounded by the kobolds; the character would fall and keep laying on her side, and then get up to the normal kobold animation.
The baseball batt hit detection is problematic with the kobolds. Most times the damage don't even register.
The granades can bounce off when hitting an anemy, a little reaction animation would be nice.
I saw 4 vanilla animations: From behind (Possum), facing each other (Possum), missionary, and kobold from behind. The last one i never got. (or is just me that is mistaking?)
You sure you downloaded AoPM_0.0.0.6PHotfix.7z? I saw people continues download version with bugs instead of hotfix.
I have to rewrite melee code and change animations to more normal and don't worry about grenades it in the list too.
Got threesome animation with possums? ~33% to occur
Sorry! I skipped math classes, there is true only 4 duo animations
Hi, Dev! What are the five vanilla animations in the game? It seems to me that I missed one of them...
Standing, standing behind, seashell, threesome standing and kobold pierching poses
Thanks!
WAIT, it's just me. I'm bad at math, sorry! 4 vanilla duo animations
Still, your game is just great. Keep up the good work!
Wonder if a "Mating press" animation is going to be a future update?
Next update will be without animations. Slightly crunching with characters rig, so I replacing them with clean ones. There's a lack of oral and anal animations also. But I think mating press will be in defeat scene, or with kobolds or both
Hello again, just wanna say I enjoyed the update, and the new Kobold enemy units and their new lewd animation~. Looking good for the new level as well. I do have 3 bugs to bring in this comment.
1. The "Escalation" point system seems to carry over to the next level. I completed the hard difficulty mode on the old map then started the new map and saw I still had 400 escalation points.
2. In the new map, some enemies who jump over the fences ignore the player completely and run in circles around the spawn area with seemingly no break.
3. Kobold defeat animation seems bugged whenever a player gives in to their advances, the player ends up floating above ground slightly. Or it could be because of the kept over escalation points.
4. Health bar system doesn't seem to function properly after escaping a struggle from an NPC after they took off your clothing same with getting creampied.
I would like to know what you may work on next after this update if possible, and if it would be possible for more ideas myself and others in the comments could give you.
Ideas involving more positions, gameplay, so on.
I do believe the game needs to give the player the ability to cook the grenades, I purposely make them bounce off floors and walls so they can get rid of hordes quicker often finding myself a little too close to the blast radius.
Hi, Diehard!
1. HMMM, It's really strange. Because I don't save the EP anywhere
2. That really strange. Where you walked in when bug start occurs?
3. Not because EP, its just currency. I know why its occur, will see how I can fix it.
4. Will fix it when game over scenes get implemented. Just have fun with kinda infinite health now
Next update I'll try to make cinematic. No sex animations I think, but update will come faster.
I made grenades very tricky. Also manually setting grenades by self is good, but complex idea. Will see, I'll add more grenades.
Horse boss when a throat fuck animation would be hot for the kobolds as well and a threesome pose
Yup, we're lacking of throat fuck!
Soooo what is this "Escalation" mechanic?
Currency. Instead of moneys. Like HQ "approve" to escalate your force/harm private property (open locked doors) in self-defence
Is that why there is that weird door to nowhere that says "Press E to open", but does absolutely nothing beyond wiggle?
Edit: Have Downloaded Hotfixed Version. I like the new map, and the new enemies.
Still Mildly disappointed that nutshots aren't a thing yet, nor the increased aggro. I mean, Kobolds would likely go down instantly from a Nutshot, as they go down from only two rubber bullets on easy, so I feel they won't aggro, especially since they are already little gremlins...
And I Just had a thought: What if, for example, there was a mechanic where if you defeated all the enemies aside from one kobold, that Kobold becomes a lot harder to take down, as in, "It becomes more determined", and if it strips the officer, it rapes her in Mating press?
Wait a little! Patch will come with changelog announcement!
When???
Today
UPD: Seems I need a LITTLE more time. Sunday is last deadline
UPDUPD: Uploaded. Enjoy!
Wazzat!?
take your time bro
so far the first wave in hard mode are very weird the enemy is only one and its stand still and no more enemy again and there a glicth wall i think, its keep spinning
the fun part is the shotgun if you spam Q and keep left click you got auto shotgun
So you can Trenchgun, nice.
the slam fire technique i see
Glitch wall I forgot to remove, nevermind:D
Thank you for finding shotgun bug, fixed!
okay so far it's stuck on wave one on my end some enemies spawn in and just stay still and when I clear the wave it doesn't cycle to next wave it's just stuck
the same
Also getting similar issues. Can't make it past wave 1.
No such issues after hotfux?
mmmmm Sooooo Gooood
Me when update
With pierching pose you suggested!
I saw it, the perching pose is fantastic!
me when dev silent:
broski go on the discord
No kislorod today.....
DM my patreon, I'll give you discord link
I'll admit it. I had massive expectations. I like to share a lot of criticism however.
Shotgun is bugged, as it only fires once before reloading and it doesn't do strong melee or decent aoe (so it feels bad)
Bat feels unreliable as a melee
Pistol feel like the only good gun (2) and it's not even the best.
You gotta rack the shotgun with Q. It's a bit of weird control as most shooters just rack it automatically.
Okay then.
Thank you!
Making shotgun need to rack manually was my idea. I thought it would be funny and immersive. I'll add skill for it to rack automatically and also for speed up it.
Melee is a totally shit, yes. I'll surely fix it when become more experienced at coding
I found that smg is pretty neat. Anyways, I should rework shooting system a bit.
So glad you took my criticism nicely.
Hello! It's me again. I'm probably annoying to write haha but I liked the game too much to think about what can be added in addition to what is written in the description. I like that there is nothing unnecessary in the game like dialogues and so on. If you want to win, kill the enemies, if you want to jerk off, don't kill, it's simple. Probably the most desirable for me is the system of seductions/provocations and the second is the many different enemies with different models and animations. And I would like to ask about ways to support with a penny, unfortunately I can't help you through Patreon or this site, but I will be glad to buy the game on Steam or subscribe to Boosty
Actually there will be dialogs and story in future. Now it's a unfinished vertical cut of almost everything that will be in game and will scale in content over and over.
Thank you for feedback! I'll see if I can register on boosty. I'm still waiting (one year) when my account on subscribestar to be approved.
yo
any snick picks news?
Almost finished, I need to make one last animation and I'll start compile new build
happy to hear
good luck
0_0
0_0
I know
0_0
i shall wait for as long is needed till this game is done, it looks good and i can sense it'll be an amazing game.
Thank you! Will see where we end up in future
Today is already the last day of the weekend QAQ
I know ,_, I need to polish couple of things and update will be ready
hey any news?
Update should be in this weekend
Can the new version go online in April?
It may be done in March. Sorry for the lateness, as the build was supposed to be out mid-May. But I decided to do some level design, so this build will have a little bit more than just new enemy
Good cheer
Hi Dev, any news?
New build soon!
Controller support?
Unfortunately, I don't have any contoller to test it out. Controller support will be but not in next updates
Can the new version go online in mid-March?
100%
Hey, this a pretty good start man!
There's some bugs though during gameplay I think I should bring up (updated 2/21/2025)
Other than that, you have solid foundation with this game.
And if you're okay with it too, I got some ideas I'd like to share in regards to gameplay, but as I said, only if your cool with it.
Keep it up, man!!
Thank you! Plenty of bugs since it's my first try making games, thanks for finding it!
1. Yup! I think, I fixed it
2. Will fix it!
3. That's how it was intended. The less stamina, the more difficult it is to escape. Also, each thrust takes away escape points making it more difficult to escape. I neet tweak it or add skills to balance it
4. That's how it should be. There is no state animation yet but will be in next build
5. Hmm... Thanks for mention. I should check settings save code
6. Next build will fix it
Yup, go along! Feel free to share you ideas!
Gotcha,
To clarify, when I said stamina, I meant health. And by escape, I meant like the actual key on the keyboard.
Ah, got it. It works but low stamina + lust + sex stage modificators almost nulify escape points gain. Balance still in scratch-state, so I'll tweak it again and again
Hey ! Really nice job and look forward to your future job!
BTW i meet some bug.
1, sometimes most of the enemy climb through fence and just stop moving.
2,u keep pick up granade and it just like going 2^n , and u ll finally have thousand granade,
3,granade suicide lead to a T pose model stuck , sometime make the game stuck if there is no enemy come can fxxk u .
Thats basiclly all i met in game.
I know it is a early demo, and try to achieve the aim is quite hard XD. but i wander if in the future will there be like game over scene XD and some sort like this, like in some platformer game, u empty hp bar and cant resist violate, and then goes the end scene. since now the hp bar is basiclly non use.;3
Thank you! It's only beginning and I'll go further!
About bugs
1. Seems I fixed that in next build, I hope so
2. Thanks! I'll check code and fix it
3. Yup, fixed!
Game over scenes gonna be. Maybe depends on which enemy defeated player
Hello! When can we expect a new build?
February, I hope!
Thanks!
Hello! I'm using lovely Blender for all 3d stuff in game!
Thx for reply
Lots of potential for this game. It'd be cool if there was a Resident Evil 2/3 type story mode where you go through an infected city and have to find a way to stop the infection from spreading and escape. I do love wave based shooters, though.
Thank you! I haven't played Resident Evil yet, but I'll catch up. Yes, game will be story-based with own lore, hope you enjoy it!
Whats the word on the next update? What things do you have planned?
Its new enemy type!
can you add more kissing and nipple playing content?
Sure! Its already in my to-do list and should be added when I start reworking combat system
Nice concept. Rarely see nsfw wave shooters nowadays. Although I would maybe suggest changing the colour of the buttons as the background hides the messages of said buttons
Sure! I'll done with gui design during final demo release
Got some new positions in mind, and a position that could work for the enemies, maybe it could even work for the short female player whenever she becomes playable. Want to hear them out?
Also, how experienced are you in blender? Reason why I ask this is I want to know if your going to potentially implement physics on the characters, you know, having the breasts hop around during jumps, have the nice thin tummy of our female characters flab around after performing a quick turn. Of course the rear-end would also move and react just as much on our characters.
Okie, tell me. I think all vaginal sex animations are done for common-type enemies (There may be one more - against the wall, since I promised to make it). So what need to do is anal, blowjob etc. animations. I’m also thinking about reworking the system of step-by-step progression to sex (e.g. Karryn's Prison). I've already talked to my supporters about this.
Over 2000 hours in Blender. This is for the time when I decided to track it via Steam version. Yes, I know how to do all jiggle things in blender via amazing addons. But UE5 is different thing. I really want to find right solution to add good jiggle physics to MC. And will make it ASAP
4 segments
S1: Anal Positions
S2: Perching Position
S3: Against Wall vaginal entry position recommendations
S4: Final statement
Segment 1: Anal Positions
If anything the positions done in vaginal that are in game can also be done anally if you want to go that route like the "Prison Gaurd" position that's already in game, but that could mean even more work for animations. Here are some positions for anal.
Jockey Position - The receiver lays down on their front (or pushed down in game) and the penetrator kneels over the receiver almost crouched like, if you want you could include having the penetrators hands push down on the receivers back keeping them pinned. One thing to note it is up to you to choose any one of the positions i'm going to mention that are similar to this position only they're steeper. They're the "Speed Bump" , "Leapfrog" and "Rear Admiral" positions. The " Speed Bump " (lvl1) is the lowest where the penetrator lies down on the receiver pinning them using their body. (Great for breeding / Anal). The " Jockey " is (lvl2) only the penetrator is kneeling over their partner. The " Leapfrog " (lvl3) is where the receiver raises up their bottom and the penetrator is on their knees upright.
Then the " Rear Admiral" (lvl4) is where the penetrator stands completely on their feet while the receiver laying their upper body down still front facing, lifts their behind further upwards almost doing a "Jack - O" like pose, they don't have to spread their legs but you can let that happen if you want.
Full Nelson - A wrestling move initially, the penetrator approaches the receiver from behind and circles their arms under the receivers armpits with the elbows of the penetrator close to the sides / obliques of the receiver to prevent escape while meeting their hands to the back of the receivers head rendering the receiver restrained. (at least how I've seen it) Although it is dependent on the size, strength, muscle mass, technique, and especially height of the penetrator, the elbows could be more flared out or tucked in same with the arm placement of the penetrator as long as it serves the purpose of restraining. A shorter penetrator would have trouble attaining this so a penetrator of equal height or bigger than the medium female will do this more easily.
It can also be done with the rear side of the receivers knees locked up, same thing as done with the arms of the receiver only now their legs are lifted off the floor into the air with the penetrator locking their hands together behind the receivers head or neck.
IF you want to go further, this position can be done lying down, the penetrator is lying on their back with the arms or legs of the receiver restrained, the penetrator may leg lock the receivers lower half by crossing their legs on the receivers abdomen or if you want don't let that happen and just let the arms or knees of the receiver be restrained. (In some cases known as the "Quarter Nelson" one of the variants of the " Nelson Holds ") . Again, can be done Anal or Vaginal or other genders involved.
(I rarely watch wrestling so quote me on this if I mentioned anything wrong here)
Reference (From e621):
(WARNING: NSFW) Nelson Hold on the ground (WARNING: NSFW
(WARNING NSFW - M/M) Full Nelson on the ground without leglock (WARNING NSFW - M/M)
Clip studio - I wouldn't click on the links personally, ran it through Virus total scanner says its clean but there were a lot of unknown blanks so just click "Yes" to see the image and that's it.
(NSFW) A Nelson hold standing (NSFW) - No need to click if you understand at this point
Piledriver Position - The receiver is lying down on their back, neck down, but their lower body is upwards facing upwards with the receivers legs almost head over heels. The penetrator would crouch slightly to meet the Anal cavity or the vagina and penetrate downwards. I admit this is a tough position for the penetrator especially and also to animate but it's another position.
Segment 2: Perching Position
- - -There were extra vaginal positions I was going to put, but I'll put one of them here. if you need any "Against Wall" vaginal I could offer a few positions after this segment:
Perching Position (Meant for short males e.g. Kobolds) - Good for short enemy males who want to overpower the receiver whether big or medium sized females, the penetrator mounts the receiver using the receivers legs or rear end / hips as support for their feet, then penetrates the receiver while holding onto them.
It's a little tough to explain but, in short imagine the "Stand and Carry" position but the male who is much shorter climbed up the females legs and latched onto the females abdominals area like glue with their face buried in the females breasts, or lower back area while she is standing up almost piggy backing her. I'll even put a reference image since, this position can be done standing whether rear lower back area or front abdominals on the female, or more normally seen, with the female on the ground. (This can be done anal as well as vaginal)
(WARNING NSFW) An example of the "Perching" position, more can be found at the question mark further down the tags.
(NSFW) Perching Example 2 (NSFW)
- - The links lead to e621 if concerned.
Segment 3: Against Wall Positions - Vaginal Entry
" Against Wall Position " recommendations, many of them can even be done Anal too:
Ballerina Position / Split Dancer: The receiver does a vertical split but their leg can rest on the penetrators shoulder while the penetrator can hold onto the receivers abdominal area for added balance or the receiver can be up against a wall.
Bodyguard Position: A rear entry sex position but can change. The receiver and penetrator both stand and have intercourse while the receiver is pinned to the wall by the penetrator, penetrator can either be up close to the receivers back looming over them or keep a short distance and hold onto the receivers behind, the hand placement of the receiver and penetrator could be anywhere, receiver could be on one leg, receiver and penetrator could be facing each other. Receiver could even be carried, it's pretty flexible so I'll let you handle that.
Sitting Table Lotus: Pretty much a regular " Table Lotus " position only the receiver is sitting down against a wall with their waist pointing outwards towards the penetrator (Almost forming a " C " shape with their back against the wall) while the penetrator kneels down to meet them face to face, the receiver can be pinned to the wall with any method whether by forcing their hands above their head, or something else. Position can be done anywhere near a wall.
Segment 4: Final Statement
I don't have anything for oral so far, but I could look around and get back to you. These positions, you choose which you think can work to your best judgement, share it with your supporters if you like, I'm just a bystander following the game. I tried giving you as much info as I could on these so maybe you can make use of them.
Oh yea, do you have outfits or clothing or accessories in mind for our player to have? I also gave you the positions you may needed if you haven't seen the previous comment with the 4 segments.
Thanks much for the ideas with poses! I’ll fully analyze your comment when I start the animation, so that I don’t forget anything later (Perching position is HELLA HOT).
I have some outfits in my mind, but only drafts. I think I should brainstorm a little because it's time to add some outfits and make better combat system with outfit damage.
4 Segments (SKIP TO SEGMENTS 1, 2 and 4, if you can't read everything)
All images sourced from e621
1: Need more position ideas for fellatio? + REVERSE PERCHING POSTION / REVERSE ANVIL POSITION
2: Questions, Clothing, images
3. Lewd Clothes
4. Closing statement, Anything you may need? + Extras
- Segment 1: Need more position ideas for fellatio? + REVERSE PERCHING POSTION / REVERSE ANVIL POSITION
Yea perching position great, breeding bigger women by subduing them down using penetrative pleasure from the kobold or goblin, tanuki, rat, etc. or anally subduing them the same way, it can work. I do like helping in this process and I hope your group gave you good ideas to work with. If you need more positions for fellatio, or even clothing I can try that.
I do like the clothing for Captivity but haven't played it yet, but I did get a glimpse.
Also the reverse perching position exists and its variant being the reverse anvil position, not gonna lie it is difficult to pull off and I'd imagine the player would need to be defeated fully if something like this could be attempted, the images set as examples below can give you an idea. (You don't have to do this but its just an extra idea I had to stack on top of the previous comment.)
Reverse Perching Position - This is pretty much a " Reverse Piledriver " but if the male was shorter. (NSFW) Reverse Perching Position Example (NSFW) , (NSFW) 2nd Perching position example (NSFW) The receiver needs to be subdued / tired out before a position like this can be done, maybe if she was pushed against a wall in a shoulder stand like in the images. The receivers legs may be on the floor or slightly lifted while the penetrator faces away from them while using their legs for support and perform anal or vaginal penetration.
(NSFW) Reverse Anvil Position Example (NSFW) - Similar to the Reverse Perching Position only the penetrator is on all fours, hands and feet. This can also be potentially used by the smaller enemies if a player is defeated. Particularly against a wall as demonstrated the example shown.
- Segment 2: Questions , Clothing , Images
Q1: A question I do have is this, If you're gonna include outfits then will they allow for modification? for example, lets say an apron for the chest but with an option to have it so the upper part of the apron can be brought down to expose the breasts and have the lower part of the apron left alone or have a crotch window cutout?
If not that's ok.
Q2: Will it be possible when wearing an outfit the player can wear what they want individually for each body part? So like a pelvic curtain underwear with no shirt or shoes? To be fair that could affect the outfit damage thing you want to do but that could be changed. (More info at D1 in Segment 3)
Maybe there can be extra speed for the player if they have less clothing but they can take more damage.
Q3: Or will there be whole outfits sets to reduce complexity? I'm fine with either since the first one sounds like a lot of extra work.
image reference from e621:
(WARNING NSFW) Crotchless Bottomwear / Crotch Window Cutout example (NSFW) - Taisha - Lari.ros
- There could be room for Lewd and non lewd variants of clothing if you want to go that farther, it's up to you. But I can say this, in the next segment I can talk ways this could be implemented, or instead let the lewd variants of the clothing be the damaged variants if possible. Or if neither works have the lewd variant of clothing be its own separate set. (More in Segment 3)
Q4: What kind of clothing you want to put in? Clothing that fits the setting or have clothing from any time period in the game or both? Like loincloths, Pelvic Curtains, Breast Curtains, robes (From primal to exotic cultures, Egyptian, cavemen style clothing wear, they can even be skimpy too if you believe it will work, examples include Tabards, Tabard without the Arm Coats (Qipao and Cheogsam you can look at too), sideless robes..) , techwear (cyberpunk esque, body suits or skin suits for example, latex or fiber) Modern day clothing (highlegs (Description says it all), stockings, bras, shirts, midriffs, clothing bows, front or rear tied clothing, unitards, shorts, etc)?
There are plenty of clothing with cutouts, Crotchless bottom wear, butt cutouts, navel, and cleavage too, there are even keyhole clothing intentionally made to expose a window of a body part but there is a lot of examples.
Cleavage cutout example from e621: (NSFW) Clevage Cutout example (NSFW)-
Crotchless Under Wear + Garter Belt + Garter Straps Crotchless Cutout (NSFW) - You could even look at the 3 other images linked to that image to get an idea.
- Segment 3: Lewd Clothing / Normal & Exposed variants + Clothing Weight?
Alright I bombarded you with clothing you could use, but, referring back to lewd clothing variants and to be honest the clothing topic is a lot to cover so, IF it's too much to handle you can do "Casual Exposure" variants of clothing instead as part of a set of clothing, like something these images will show that I'll send...
(WARNING NSFW SITE) Normal clothing Variant ideal look (NSFW SITE)
(WARNING NSFW) Casual Exposure / Lewd Variant (WARNING NSFW)
V2 Normal Outfit (NSFW)
V2 Casual Exposure / Maybe Damaged / Lewd Variant (NSFW)
IF you said No to "Q2" at segment 2, ignore the D1 statement here.
D1: This may seem odd as clothes are light generally speaking so weight seems like a weird issue for the player to have.... what if there was a "Discomfort" meter or some sort of preference for the player character where the more clothes or if they're wearing certain clothing like lets say jeans, They try to wear the jeans but it raises discomfort on the player so they would need to take it off or wear something else that can go along with their, clothing bonuses? Honestly this would be too much so I don't blame you if you don't take this idea, I'm just spitting out randomness at this point.
- Segment 4 (End statement & Extras)
More references:
Swimming clothing for females such as the one piece swimsuit (Wikipedia) is good, sometimes there can be mix ups as a leotard swimsuit, and "V plunge" (usually plunging neck line clothing) all can mix into one wearable item such as this image (NSFW). A v-plunge leotard swimsuit. (One of its many variants anyways)
Open Sided One piece Swim suit (NSFW) - Also known as a "Mono-Kini (Wikipedia Link)"
A plunging neckline one piece monokini swimsuit hybrid (NSFW) - This one I can't seem to find a name for, probably made by the artist themselves. Likely a multi strap bikini one piece swimsuit hybrid.
Next Image (NSFW): The one to the left has some sort of sports swimsuit also custom made, looks to be some kind of high neck, sports bra hybrid, and some kind of double strap highleg bikini bottom, or it could be a custom sporty High Waist bikini bottom. The female on the right looks to have a simple V plunge one piece swimsuit.
Leggings / Stockings - Can be worn for legs or arms
Thigh Windows
Tattoos - (NSFW) Womb tattoos (NSFW) if you'd like.
Breast Piercings - Such as the barbell piercing (NSFW), (NSFW) Quadrilateral Nipple Piercing / Knocker Piercing (NSFW),
Glasses - Sunglasses, Hippie round glasses, so on, they can be tinted to whatever you see fit.
Uh, yea I did say a lot here and I don't expect much of it to make it and YOU DONT NEED TO COPY OR IMPLEMENT EVERYTHING HERE, IM JUST GIVING INFO I THOUGHT YOU COULD USE. I did jump the gun here, in all honesty, you let me know what kind of clothing you're thinking of implementing in game unless its a secret and also know if I can help with my own searches unless you and your supporter group have it covered.
Hope developments going well.
Excuse my previous comment if you can even read it all I get excited when I go along like this.
The clothing damage system could be an issue to tackle. I have no experience with blender and little programming experience right now but I can imagine making clothes would be very difficult.
It's fine if most of the stuff I mentioned doesn't make it I wanted to give you some insight and background for clothing.
Clothing damage system I can think of it as an armor system, while the purple bar being our corruption meter acts as health or a 3rd bar. Our clothes would be a blue bar for simplicity, or a blue box for each clothing part such as the shirt being its own blue box and same goes with the pants, if one blue box disappears that means the pants or shirt is damaged and your exposed in that area leading to more negative feedback such as more increased corruption damage but slightly faster movement. That and a red health bar unless our health is our corruption meter.
Could be interesting to see what can happen to the player as one by one their clothes gets ripped off by the sex frenzied infected citizens.
They could be going commando for all I know, meaning the female probably has no underwear underneath those jeans so if a zombie unzips that while she pushes him off still surviving with her shirt ripped off almost nude, that'd be hot + the exposed jiggling breasts. An image (NSFW - e621) like this comes to mind.
Just a couple odd bugs. One is I don't think there's any sort of fail state in place yet. I tried losing all my health and nothing happened even at 100% lust. Then after the rounds were over, nothing happened. I then hit myself with a grenade, freezing me in an A-pose and unable to pause, so I needed to force quit the game.
The game itself has some promise, but the current map starts feeling slightly claustrophobic by round 5. Would like to see some sort of reaction when pelting enemies.
I totally understand this is SUPER early rough build, and would love to see where it goes.
Actually, when you go into "Floating Starfish", you are supposed to tap "Q" and "E" keys rapidly to restore movement.
That being said, it is strangely hard to figure out when you go into Violate mode, since I have tried to follow the quicktime event to free the officer, but never could succeed, unlike with how "Floating Starfish" just means you rapidly tap "Q" and "E" to get moving again.
The lust meter is not functional yet. Perhaps I'll hide it until I find a use for it. Although filling it makes struggling more difficult. There are no game over scenes in the game yet, and therefore even losing all your health allows you to continue playing.
Yes, thank you very much, Wolf, for the tip. Q-E returns you from the stun state. I'll fix that all and add propper stun animation instead of t-posing
maybe the bigger the lust meter hardest is to escape violation and i think the lust meter should slowly decrease over time
Yup, its already implemented. While QTE lust meter affects the resistance points giving each time the correct button is pressed
So I wanted to report an (as of right now) undocumented exploit. The enemies are unable to enter the spawn area even after removing the barrier to start the waves. This allows the player to start the waves, stand completely still, wait for the enemies to walk close and get stuck on the invisible wall, and then kill them to end the wave. It might be a good idea to allow the enemies to enter that area, or lock the player out of it once a wave has started.
I also want to complain slightly about a bug with the shotgun. For some reason, the gun only fires one shot and then won't fire again until you hit the reload key. This makes it really impractical to play with, especially since it lists there being 6 ammo in the gun already.
Exploits/bugs out of the way, I really like the new update. The new unlockable skin for the enemies looks pretty good, being able to watch the enemies approach and climb the fence does a lot for the atmosphere as well. The new sex animation is nice (although the camera is a little weird when it plays) and the game feels good to play.
Do you have a name picked out for the protag yet? I've read over the other comments and saw a lot of people suggesting story and gameplay ideas. Just curiosity mostly. I really look forward to future updates for the project.
...Uh, mate, "Q" allows you to rack the pump. Weird mechanic, and it was frustrating for me the first time when I didn't know, but it is there in the description. (It does mean we may need a tutorial section, or at least, a menu to allow us to know what the control layout is, and if we want to change it to our own preferences.)
Still, I find shooting them in Spawn to be rather boring, as the fun is in prancing around with our current Protagonist and having her shoot all pell-mell in what is likely panic if she's a virgin.
Sorry, I tried make controls past update, but controls made me.. I need more experience, I think
Manual racking is so annoying? I just thought that this way there would be more of a feeling of impact from the shotgun
Well, it worked, and It kinda does add realism that some games miss. It can allow for other weapons like lever actions or bolt actions to turn up... And "reloading" those without chambering the next round from the reserve could use a "chamber load" animation (meaning the user directly loads the round into the chamber rather than through the reserve)... Though I suspect our Officer hasn't had to do that, and would be slower on that kind of reload compared to just actually racking the action, but would get better the more you "train" the officer.
Funnily enough, Since I am a TF2 player, tapping 'Q' is as natural as quickly poking with one of my "spare" fingers not fiddling with the motion keys, so once I figured it out, it was as simple as idly tapping "Q" while reminding myself "Q for this game chambers round, not quick-swap to your previous weapon".
It does mean the keys for certain actions needs to either be better defined in the user menu (such as actually having an image of the keyboard that points out which key does what), or allow us to manually rearrange the keyboard keys according to our user style.
Anyway, I did wonder if we could have a way to have melee be a little... Quicker?
Melee currently feels like our protagonist is an old lady with arthritis swinging a short handbag around, and the bat's range feels shorter than it looks.
It just isn't viable even as a last resort, as I have had better results tossing officer bimbo's "bouncing betty" grenades just to get ammo for whichever weapon she was using... Said bouncing betties being more likely to make her do the "floating starfish" if I forget where the nade landed.
You mean +1? If that not so necessary I think and it will and this will bloat the code a bit.
Makes sense:D I'm not an experienced team shooter gamer, more like casual. Used that Q and E to lean left-right and based on this, I looked at my own finger placement and came to the conclusion that Q is perfect for pump/bolt-action control. There will be more weapons that use this mechanic, so I'm open to suggestions on which button would work better. (I haven’t figured out how to make a key settings yet.)
Planning skills in future, so officer will get boosts as reload speed and another nice things through it.
Melee is really a weapon of last resort. When there is absolutely nothing else. And thus, in exchange for a small amount of health, you can hope that you will knock out a ammo box from the enemy. It's even was buffed twice or trice and size of the bat's collision box is 1/3 larger than the bat itself. And speed has been raised.
Found grenades funny. Maybe leave them bouncy but reduce trigger time by half?
Bouncy Grenades with reduced trigger time? Eh, could work, considering that one of the methods I used to get Chloe to try and hit any of them is to lob grenade at a wall and let it bounce off into the chasing hoard. Reduced Trigger time means it can actually explode and take out the hoard for once after a Trick Bounce.
And I like the idea of skills for our officer... Especially since you made the implication that the skills and perks would allow us to give our chosen characters a personality we like.
Oh that explains it. Thats cool, if a little bit unintuitive. Nevermind, complaint retracted.
Yup I know about it, I'll reorganise location in next-afternext update and this "pocket" will be removed.
Q - for rack pump. Sorry, I must put ingame tutorial.
Really? Thank you! I though skin is too dark, since I drew it with day light in the viewport (bad mistake).
Yup, I'll make free camera in next updates
Yes, her name is Chloe Lapowsky. She's police sergeant and she have chubby gator rookie (that first dialogue, its him). Thats all with her at this moment
Her name is Chloe? Yeah, that's a nice name.
Part of me wonders if she is a virgin by the start of the game? Would make her being flustered at being nude or exposed be more understandable.
She is 25-27 years old. No, she's not virgin.
Or maybe she's still a virgin. In general, I love this fetish with the protection of virginity, but if implementing it perfectly, it will complicate the development process. Although... Newermind, virginity should be the option
Yeah, I like that. It also can allow for interesting self-made Challenges as well.
I think its fair to say, for Alleys of Purple mist, when will we see any purple mist involved? If anything this game is pretty similar to another game called "Predation" by hornedlizardstudios. They have a purple mist system similar to this game only if you're ever in the smoke it's an instant loss.
I might also have another idea in mind although small.
A safe area for the player to potentially have collectibles that can be obtained and rewards for them. Could be anything you think could reward the player for their time. Also various challenges which can unlock outfits.
Maybe a police station area, apartment, or if you can't do that just have a menu if the "safe area" thing doesn't work out.
Conditions:
Conditions, Allow the player to suffer or benefit from conditions, like if the player is stripped then you get "Exposure" which will mean damage against health from NPCs will now also affect the purple bar although rudimentary at the moment and you can probably understand why.
Challenges:
A challenge could be like performing a dare with certain weapon restrictions or similar conditions, have the map itself modified to make the challenges more difficult, if the challenges were done they'd reward the player with whatever they're looking for like outfits or medals like gold, silver or bronze, or both.
An example of a challenge would be (insert challenge name), for this challenge, the player is stripped, and their purple bar is almost at max and they would have to avoid getting hit for the rounds, or escape. If they get hit well its an instant loss and they are bred, they are also ovulating.
If a player doesn't enjoy the "lose to get H scene" then I'd say allow for those kinds of players to beat a level of the game or eliminate an enemy to gain an H scene for them to view later, there is the matter of certain enemies being more difficult than others so maybe a bigger enemy type would need different requirements.
How I see it working would be a currency for the game used to unlock the H scenes, they would unlock depending on specific challenges and rating. Bronze would give you x amount of said currency, Silver would get you more of the currency + H scene or another reward. Gold would be the best rewards you can offer.
Final:
Let me know what you think. It's fine if there are some things here that can't be done but it could give you some insight.
Made seashell pose in this update as you asked
Predation - that game I forgot to mention. It gave me inspiration (crazy, amazing animations made with passion) as much as A Walk Home.
Currently purple mist exists only in lore. I think I can do something that should allow it to affect gameplay too. As I recall, the purple mist in Predation acted as an obstacle for the player to choose a different path. Maybe they will make gasmasked enemies whose ability to spray that into character. I can say I plan to add enemy like this in future which may affect player (not instaknock them) and buff other enemies.
Safe area it's game menu where you choosing equipment, look on stats and e t.c. But I also plan something like survivors camp where you may take side/main quests (I think its great idea) and maybe diversify gameplay littly by defending it (implementation may be shitty).
Conditions
Yup, I read Wolf-056's idea, and I like it. Embarassion system must be coded!
Challenges
Sounds not bad. Challenges may appear when game have enough content to unlock it by player.
Thank you Diehard for ideas!
Potential Bugs:
B1 - The game isn't progressing past Wave 5
B2 - Many of the enemies go idle after jumping over the fence
B3 - I think one of the defeated enemies attacked me after spawn killing one of them with a grenade
B4 - Another one I found so far was the game not sending me back to the menu after completing the level and telling me I completed one of the challenges. (I noticed this after completing all 5 waves on easy difficulty).
B5 - Defeating enemies before they make it past the wall will spawn ammo beyond the chain fences making them unreachable.
Bug 2 and 1 I'd say needs priority. It will be essential for the game to function as nice as these new updates are. I haven't gotten to complete the challenges because of these two bugs.
Bug 3 is rare, it only happened once as I went to pickup a grenade off the enemy spawn I fragged.
Note: (Edits made)
For some reason the waves proceeded as normal when I enabled custom waves up to 20.
I'm taking a closer look at this bug actually to see whats with it, I made it past wave 5 on medium difficulty but got stuck again on wave 6...
Also,
No problem, What do you think is next for fixing or making for the next update? You're thinking of continuing with animations, gameplay, story, bug fixing, or something else? So far there is some dialogue for a story, a setting, some weapons, a few animations, and two challenges.
If you need more statements from me, ideas and such you can say so to me and I'll see what I can think of, especially if it involves impreg or lactation.
From what I can Tell, Bug 2 occurs if you shoot too many enemies while they are jumping the fence and successfully "kill" them before they land on the otherside.
I think this is a fault of the collision mesh not properly despawning.
B1 - Thanks really. I did a colossal bug and didn't tested it, sorry for that. When I optimising code I just forgot to toggle some pins. Even achievements were not given out. Right after I read this I started to fixing it and it works now.
B2 - Kevvy-D reported to me this bug before. It strangely appears when custom difficult picked at number of waves 1. You had same number? I played few rounds right now at difficulty and tried similar what Wolf said and nothing. Really strange bug. Seems I need to work on fence climbing part
B3 - HMMMMM. If enemy downed. It means they in knocked out state and if they in knocked out state they can't technicaly attack (its hardcoded in other states). So really strange
B4 - B1 - fixed
B5 - Yeah, appeared this too :D. So I don’t think we can fix this yet, so that there is less desire to spawnkill. Or just make enemy invulnerable during climbing.
I need more search for B2. Thank you a lot for bughunting!
Something I can reveal to you about next update - I'll try to make new enemy - kobolds
Looking forward to seeing those kobolds. Good luck with them.
If anything it'd be like an Impmon x renamon lewd art to what they'll do with the medium female player.
I'm not sure how much suggestions you have right now from others but are you still looking for ideas? Whether they be positions, gameplay, AI interaction? Or are you good at the moment and want to focus on issues / bugs.
Game developers from what I've seen usually tend to get overwhelmed with ideas and usually focus on fixing issues a game has before trying to figure out what can work in pleasing as many as they can or their target audience.
Thank you!
For now, yes, I have a whole list of ideas that need to be implemented. But if an idea suddenly came to your mind, then don’t be afraid to share it. I will immediately tell you whether it will be in the game, whether it is controversial in implementation, or if it does not suit the game.
In general, yes, I now need to polish the existing mechanics and add missing animations. Now I need to do level design and prop modeling
B3 - Appeared this bug. AND IT SCARED OUT ME
Aha! And fixed it!
The game isn't bad, and the improvement looks promising, especially with how the hoard actually now climbs their way into the arena.
That being said, I do feel that there should be an alternative attack for the enemies, that is, other than simply trying to hit the heroine to wear her down, there should also be a kind of attack that damages her clothes instead, make her more vulnerable should the inevitable pinning occur and she is overwhelmed, while also not damaging her health bar.
Just thought it would make for an interesting idea.
Also, I do wonder if clothing damage means additional effects, such as our officer getting embarrassed when her clothes first get damaged, with her shots becoming more erratic the more she has to try and keep her clothes on?
That doesn't sound bad, I like this idea.
Yup! I should work on outfit damage system soon.
Really cool idea about embarassing debuff. I must write it down
Yeah... Though, considering how I kept trying to aim for "Sweetspots" while prancing around in our thicc officer, I have to ask, do the enemy units take more damage if you aim your shots at the head and the crotch area?
If so, I feel a good mechanic is that you can aim at the crotch to deal more damage like how you would with the head, but doing so runs the risk of the enemy getting angry at you if they are not immediately downed by that shot, and would cause them to lunge, which can start the process to strip the officer, but not deal any damage.
Another amazing idea!!
There are no special areas that allow to deal more damage.
But there was an interesting case when someone told me that there was still more damage to the head, it still seemed to him even when I denied it, knowing my code perfectly well. It was very funny. This is how psychology works.
Good I gave you ideas, but I am actually surprised that there are no special damage areas.
I landed around five clean headshots with Officer Bimbo's pistol, and was able to floor one of the possums, while it took her roughly eight from the same gun to knock one down on body shots.
I dunno what is happening there, it is just kinda funny.
On that note, I think you need to reduce the grenade bounce a little. They bounce too much and end up straying too far away from the hoard to do real damage.
Also, when Clothing damage is implimented, would it start from her pants, seeing as that is where they'd start? Kinda have a thing for seeing gals like her with exposed legs...
MAGIC :D
Yes I don't like how grenade bounces around too. I'll twist some parameters in it
Hm... Its hard to choise between topless or pantless first or make it to tear evenly both. Is possible to let it randomly choise what to tear first but since bottom and top are one mesh I have to learn how to blend alpha maps together. Will see in future!