AoPM v.0.0.0.5S&A (Save and Achievements update)


+ 1 animation in this update!

In this update I polished up the save system and added an achievement system to it, which in this case would be ideal for testing the save system. Now all statistics will be saved and (!) transferred through builds, same for achievements. 

Also, I fixed all the known (I hope I didn’t forget anything) bugs and simplified the code.

Major updates:

  • Saves
  • Achivement system + achivement panel and popup. For future content
  • Seashell (leg up missionary) animation
  • Skin randomisation for enemies (textures, not models)

Minor updates:

  • New trash container model (from 60$ free asset container to my own)
  • Now some windows are lit. More life to town! 
  • New achievement "Take a thorny path" (You should finish first level on hard difficulty (just finish it on any difficulty in current build. Made achieve it easier for testing purposes))
  • Skin for possum when Take a thorny path is unlocked. (I don't like it, I need your opinnion)

Bugfixes:

  • Fixed 0 waves when you didn't chose difficulty
  • Fixes-of-another-bugs-I-forgot

Files

AoPM_0.0.0.5dS&A.rar 983 MB
4 days ago

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Comments

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Nice.

Check your pose

I did, its good. Thank you for implementing that.