Looking forward to full game. :) I'd like to maybe humbly suggest an option for in the future to turn off certain scenes/aspects if people aren't into certain stuff. Am personally a fan of preg and cumflation but not really into gay/lesbian stuff.
I tried new update it turned out very cool I am happy with the work and I also noticed that in the perks column it is written that the perks will affect the behavior of the main character on her personality on the scenes and So far there are no ideas about perks I have a few ideas for perks. They are pretty standard but I think it would be a good base to make a perk: 1. like a seasoned cop that increases damage, adds a grenade explosion radius, gives more HP, makes it harder to stun, grabs, and all that stuff. 2.Also make a perk like something like a newbie so that everything is as it is now. 3.And the whore perk which adds to enemies wanting to grab you makes less HP, possibly changes the main character's model to a more depraved suit, by the way, just like the seasoned policeman perk can change the character's model to a more protective suit, like with a bulletproof vest, for example, or something like that 4.You can also make perks based on specific weapons, for example, Shooter and Melee Fighter, which will first add damage to ranged weapons and add a unique gun, and the second will add damage to melee weapons and add a melee weapon. 5. You can also mix perks and make, for example, a whore melee fighter that makes melee weapon stunning and deal less damage and this will allow you to grab enemies and deal more damage to them while in the grip
I'll be honest, I don't understand anything about game development. If everything I listed is quite difficult to do or it takes a lot of time, then I hope that you, as a person who understands how to make games, can either simplify it and do more or less the same thing, or completely reject this idea because it's just thinking out loud. The first thing that came to mind.
I remember suggesting similar perks a while back, such as a "Virgin" perk where the officer is in over her head... And One of the other things I would like to add, is how she would react to clothing damage.
"Whore" would get off on it (Which causes a purple meter spike), "Seasoned" wouldn't react, and "Virgin" would try to cover herself.
So I'm not the only one who is so smart. The idea of the character's reaction to damage to clothing is really interesting. I like it. I hope that
will implement it in the game.
Don't worry. I remembered it! Just started to working on skills. Basic one first, and then I'll make some more complicated. Still learning, newer did skills before
Thank you for ideas! I wrote them down. Is hard right now decide which perks may be ideal for future game mechanic and which one will destroy ballance. Will see in future!
Good update, but there somethings (not much, just a little).
The animation for the kobold is bugged. When there 2 kobolds, and when they go for the aniamtion at same time, it is canceled. Also there was an animation that happened constantly while surrounded by the kobolds; the character would fall and keep laying on her side, and then get up to the normal kobold animation.
The baseball batt hit detection is problematic with the kobolds. Most times the damage don't even register.
The granades can bounce off when hitting an anemy, a little reaction animation would be nice.
I saw 4 vanilla animations: From behind (Possum), facing each other (Possum), missionary, and kobold from behind. The last one i never got. (or is just me that is mistaking?)
Next update will be without animations. Slightly crunching with characters rig, so I replacing them with clean ones. There's a lack of oral and anal animations also. But I think mating press will be in defeat scene, or with kobolds or both
Hello again, just wanna say I enjoyed the update, and the new Kobold enemy units and their new lewd animation~. Looking good for the new level as well. I do have 3 bugs to bring in this comment.
1. The "Escalation" point system seems to carry over to the next level. I completed the hard difficulty mode on the old map then started the new map and saw I still had 400 escalation points.
2. In the new map, some enemies who jump over the fences ignore the player completely and run in circles around the spawn area with seemingly no break.
3. Kobold defeat animation seems bugged whenever a player gives in to their advances, the player ends up floating above ground slightly. Or it could be because of the kept over escalation points.
4. Health bar system doesn't seem to function properly after escaping a struggle from an NPC after they took off your clothing same with getting creampied.
I would like to know what you may work on next after this update if possible, and if it would be possible for more ideas myself and others in the comments could give you.
Ideas involving more positions, gameplay, so on.
I do believe the game needs to give the player the ability to cook the grenades, I purposely make them bounce off floors and walls so they can get rid of hordes quicker often finding myself a little too close to the blast radius.
Is that why there is that weird door to nowhere that says "Press E to open", but does absolutely nothing beyond wiggle?
Edit: Have Downloaded Hotfixed Version. I like the new map, and the new enemies.
Still Mildly disappointed that nutshots aren't a thing yet, nor the increased aggro. I mean, Kobolds would likely go down instantly from a Nutshot, as they go down from only two rubber bullets on easy, so I feel they won't aggro, especially since they are already little gremlins...
And I Just had a thought: What if, for example, there was a mechanic where if you defeated all the enemies aside from one kobold, that Kobold becomes a lot harder to take down, as in, "It becomes more determined", and if it strips the officer, it rapes her in Mating press?
so far the first wave in hard mode are very weird the enemy is only one and its stand still and no more enemy again and there a glicth wall i think, its keep spinning the fun part is the shotgun if you spam Q and keep left click you got auto shotgun
okay so far it's stuck on wave one on my end some enemies spawn in and just stay still and when I clear the wave it doesn't cycle to next wave it's just stuck
Making shotgun need to rack manually was my idea. I thought it would be funny and immersive. I'll add skill for it to rack automatically and also for speed up it.
Melee is a totally shit, yes. I'll surely fix it when become more experienced at coding
I found that smg is pretty neat. Anyways, I should rework shooting system a bit.
Hello! It's me again. I'm probably annoying to write haha but I liked the game too much to think about what can be added in addition to what is written in the description. I like that there is nothing unnecessary in the game like dialogues and so on. If you want to win, kill the enemies, if you want to jerk off, don't kill, it's simple. Probably the most desirable for me is the system of seductions/provocations and the second is the many different enemies with different models and animations. And I would like to ask about ways to support with a penny, unfortunately I can't help you through Patreon or this site, but I will be glad to buy the game on Steam or subscribe to Boosty
Actually there will be dialogs and story in future. Now it's a unfinished vertical cut of almost everything that will be in game and will scale in content over and over.
Thank you for feedback! I'll see if I can register on boosty. I'm still waiting (one year) when my account on subscribestar to be approved.
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Looking forward to full game. :) I'd like to maybe humbly suggest an option for in the future to turn off certain scenes/aspects if people aren't into certain stuff. Am personally a fan of preg and cumflation but not really into gay/lesbian stuff.
Sure! Filters will be an option
Nice :D
I tried new update it turned out very cool I am happy with the work and I also noticed that in the perks column it is written that the perks will affect the behavior of the main character on her personality on the scenes and So far there are no ideas about perks
I have a few ideas for perks. They are pretty standard but I think it would be a good base to make a perk:
1. like a seasoned cop that increases damage, adds a grenade explosion radius, gives more HP, makes it harder to stun, grabs, and all that stuff.
2.Also make a perk like something like a newbie so that everything is as it is now.
3.And the whore perk which adds to enemies wanting to grab you makes less HP, possibly changes the main character's model to a more depraved suit, by the way, just like the seasoned policeman perk can change the character's model to a more protective suit, like with a bulletproof vest, for example, or something like that
4.You can also make perks based on specific weapons, for example, Shooter and Melee Fighter, which will first add damage to ranged weapons and add a unique gun, and the second will add damage to melee weapons and add a melee weapon.
5. You can also mix perks and make, for example, a whore melee fighter that makes melee weapon stunning and deal less damage and this will allow you to grab enemies and deal more damage to them while in the grip
I'll be honest, I don't understand anything about game development. If everything I listed is quite difficult to do or it takes a lot of time, then I hope that you, as a person who understands how to make games, can either simplify it and do more or less the same thing, or completely reject this idea because it's just thinking out loud. The first thing that came to mind.
I remember suggesting similar perks a while back, such as a "Virgin" perk where the officer is in over her head... And One of the other things I would like to add, is how she would react to clothing damage.
"Whore" would get off on it (Which causes a purple meter spike), "Seasoned" wouldn't react, and "Virgin" would try to cover herself.
Don't worry. I remembered it! Just started to working on skills. Basic one first, and then I'll make some more complicated. Still learning, newer did skills before
Thank you for ideas! I wrote them down. Is hard right now decide which perks may be ideal for future game mechanic and which one will destroy ballance. Will see in future!
Good update, but there somethings (not much, just a little).
The animation for the kobold is bugged. When there 2 kobolds, and when they go for the aniamtion at same time, it is canceled. Also there was an animation that happened constantly while surrounded by the kobolds; the character would fall and keep laying on her side, and then get up to the normal kobold animation.
The baseball batt hit detection is problematic with the kobolds. Most times the damage don't even register.
The granades can bounce off when hitting an anemy, a little reaction animation would be nice.
I saw 4 vanilla animations: From behind (Possum), facing each other (Possum), missionary, and kobold from behind. The last one i never got. (or is just me that is mistaking?)
You sure you downloaded AoPM_0.0.0.6PHotfix.7z? I saw people continues download version with bugs instead of hotfix.
I have to rewrite melee code and change animations to more normal and don't worry about grenades it in the list too.
Got threesome animation with possums? ~33% to occur
Sorry! I skipped math classes, there is true only 4 duo animations
Hi, Dev! What are the five vanilla animations in the game? It seems to me that I missed one of them...
Standing, standing behind, seashell, threesome standing and kobold pierching poses
Thanks!
WAIT, it's just me. I'm bad at math, sorry! 4 vanilla duo animations
Still, your game is just great. Keep up the good work!
Wonder if a "Mating press" animation is going to be a future update?
Next update will be without animations. Slightly crunching with characters rig, so I replacing them with clean ones. There's a lack of oral and anal animations also. But I think mating press will be in defeat scene, or with kobolds or both
Hello again, just wanna say I enjoyed the update, and the new Kobold enemy units and their new lewd animation~. Looking good for the new level as well. I do have 3 bugs to bring in this comment.
1. The "Escalation" point system seems to carry over to the next level. I completed the hard difficulty mode on the old map then started the new map and saw I still had 400 escalation points.
2. In the new map, some enemies who jump over the fences ignore the player completely and run in circles around the spawn area with seemingly no break.
3. Kobold defeat animation seems bugged whenever a player gives in to their advances, the player ends up floating above ground slightly. Or it could be because of the kept over escalation points.
4. Health bar system doesn't seem to function properly after escaping a struggle from an NPC after they took off your clothing same with getting creampied.
I would like to know what you may work on next after this update if possible, and if it would be possible for more ideas myself and others in the comments could give you.
Ideas involving more positions, gameplay, so on.
I do believe the game needs to give the player the ability to cook the grenades, I purposely make them bounce off floors and walls so they can get rid of hordes quicker often finding myself a little too close to the blast radius.
Hi, Diehard!
1. HMMM, It's really strange. Because I don't save the EP anywhere
2. That really strange. Where you walked in when bug start occurs?
3. Not because EP, its just currency. I know why its occur, will see how I can fix it.
4. Will fix it when game over scenes get implemented. Just have fun with kinda infinite health now
Next update I'll try to make cinematic. No sex animations I think, but update will come faster.
I made grenades very tricky. Also manually setting grenades by self is good, but complex idea. Will see, I'll add more grenades.
Horse boss when a throat fuck animation would be hot for the kobolds as well and a threesome pose
Yup, we're lacking of throat fuck!
Soooo what is this "Escalation" mechanic?
Currency. Instead of moneys. Like HQ "approve" to escalate your force/harm private property (open locked doors) in self-defence
Is that why there is that weird door to nowhere that says "Press E to open", but does absolutely nothing beyond wiggle?
Edit: Have Downloaded Hotfixed Version. I like the new map, and the new enemies.
Still Mildly disappointed that nutshots aren't a thing yet, nor the increased aggro. I mean, Kobolds would likely go down instantly from a Nutshot, as they go down from only two rubber bullets on easy, so I feel they won't aggro, especially since they are already little gremlins...
And I Just had a thought: What if, for example, there was a mechanic where if you defeated all the enemies aside from one kobold, that Kobold becomes a lot harder to take down, as in, "It becomes more determined", and if it strips the officer, it rapes her in Mating press?
Wait a little! Patch will come with changelog announcement!
When???
Today
UPD: Seems I need a LITTLE more time. Sunday is last deadline
UPDUPD: Uploaded. Enjoy!
Wazzat!?
take your time bro
so far the first wave in hard mode are very weird the enemy is only one and its stand still and no more enemy again and there a glicth wall i think, its keep spinning
the fun part is the shotgun if you spam Q and keep left click you got auto shotgun
So you can Trenchgun, nice.
the slam fire technique i see
Glitch wall I forgot to remove, nevermind:D
Thank you for finding shotgun bug, fixed!
okay so far it's stuck on wave one on my end some enemies spawn in and just stay still and when I clear the wave it doesn't cycle to next wave it's just stuck
the same
Also getting similar issues. Can't make it past wave 1.
No such issues after hotfux?
mmmmm Sooooo Gooood
Me when update
With pierching pose you suggested!
I saw it, the perching pose is fantastic!
me when dev silent:
broski go on the discord
No kislorod today.....
DM my patreon, I'll give you discord link
I'll admit it. I had massive expectations. I like to share a lot of criticism however.
Shotgun is bugged, as it only fires once before reloading and it doesn't do strong melee or decent aoe (so it feels bad)
Bat feels unreliable as a melee
Pistol feel like the only good gun (2) and it's not even the best.
You gotta rack the shotgun with Q. It's a bit of weird control as most shooters just rack it automatically.
Okay then.
Thank you!
Making shotgun need to rack manually was my idea. I thought it would be funny and immersive. I'll add skill for it to rack automatically and also for speed up it.
Melee is a totally shit, yes. I'll surely fix it when become more experienced at coding
I found that smg is pretty neat. Anyways, I should rework shooting system a bit.
So glad you took my criticism nicely.
Hello! It's me again. I'm probably annoying to write haha but I liked the game too much to think about what can be added in addition to what is written in the description. I like that there is nothing unnecessary in the game like dialogues and so on. If you want to win, kill the enemies, if you want to jerk off, don't kill, it's simple. Probably the most desirable for me is the system of seductions/provocations and the second is the many different enemies with different models and animations. And I would like to ask about ways to support with a penny, unfortunately I can't help you through Patreon or this site, but I will be glad to buy the game on Steam or subscribe to Boosty
Actually there will be dialogs and story in future. Now it's a unfinished vertical cut of almost everything that will be in game and will scale in content over and over.
Thank you for feedback! I'll see if I can register on boosty. I'm still waiting (one year) when my account on subscribestar to be approved.
yo
any snick picks news?
Almost finished, I need to make one last animation and I'll start compile new build
happy to hear
good luck