Nice concept. Rarely see nsfw wave shooters nowadays. Although I would maybe suggest changing the colour of the buttons as the background hides the messages of said buttons
Got some new positions in mind, and a position that could work for the enemies, maybe it could even work for the short female player whenever she becomes playable. Want to hear them out?
Also, how experienced are you in blender? Reason why I ask this is I want to know if your going to potentially implement physics on the characters, you know, having the breasts hop around during jumps, have the nice thin tummy of our female characters flab around after performing a quick turn. Of course the rear-end would also move and react just as much on our characters.
Okie, tell me. I think all vaginal sex animations are done for common-type enemies (There may be one more - against the wall, since I promised to make it). So what need to do is anal, blowjob etc. animations. I’m also thinking about reworking the system of step-by-step progression to sex (e.g. Karryn's Prison). I've already talked to my supporters about this.
Over 2000 hours in Blender. This is for the time when I decided to track it via Steam version. Yes, I know how to do all jiggle things in blender via amazing addons. But UE5 is different thing. I really want to find right solution to add good jiggle physics to MC. And will make it ASAP
S1: Anal Positions S2: Perching Position S3: Against Wall vaginal entry position recommendations S4: Final statement
Segment 1: Anal Positions
If anything the positions done in vaginal that are in game can also be done anally if you want to go that route like the "Prison Gaurd" position that's already in game, but that could mean even more work for animations. Here are some positions for anal.
Jockey Position - The receiver lays down on their front (or pushed down in game) and the penetrator kneels over the receiver almost crouched like, if you want you could include having the penetrators hands push down on the receivers back keeping them pinned. One thing to note it is up to you to choose any one of the positions i'm going to mention that are similar to this position only they're steeper. They're the "Speed Bump" , "Leapfrog" and "Rear Admiral" positions. The " Speed Bump " (lvl1) is the lowest where the penetrator lies down on the receiver pinning them using their body. (Great for breeding / Anal). The " Jockey " is (lvl2) only the penetrator is kneeling over their partner. The " Leapfrog " (lvl3) is where the receiver raises up their bottom and the penetrator is on their knees upright.
Then the " Rear Admiral" (lvl4) is where the penetrator stands completely on their feet while the receiver laying their upper body down still front facing, lifts their behind further upwards almost doing a "Jack - O" like pose, they don't have to spread their legs but you can let that happen if you want.
Full Nelson - A wrestling move initially, the penetrator approaches the receiver from behind and circles their arms under the receivers armpits with the elbows of the penetrator close to the sides / obliques of the receiver to prevent escape while meeting their hands to the back of the receivers head rendering the receiver restrained. (at least how I've seen it) Although it is dependent on the size, strength, muscle mass, technique, and especially height of the penetrator, the elbows could be more flared out or tucked in same with the arm placement of the penetrator as long as it serves the purpose of restraining. A shorter penetrator would have trouble attaining this so a penetrator of equal height or bigger than the medium female will do this more easily.
It can also be done with the rear side of the receivers knees locked up, same thing as done with the arms of the receiver only now their legs are lifted off the floor into the air with the penetrator locking their hands together behind the receivers head or neck.
IF you want to go further, this position can be done lying down, the penetrator is lying on their back with the arms or legs of the receiver restrained, the penetrator may leg lock the receivers lower half by crossing their legs on the receivers abdomen or if you want don't let that happen and just let the arms or knees of the receiver be restrained. (In some cases known as the "Quarter Nelson" one of the variants of the " Nelson Holds ") . Again, can be done Anal or Vaginal or other genders involved.
(I rarely watch wrestling so quote me on this if I mentioned anything wrong here)
Clip studio - I wouldn't click on the links personally, ran it through Virus total scanner says its clean but there were a lot of unknown blanks so just click "Yes" to see the image and that's it. (NSFW) A Nelson hold standing (NSFW) - No need to click if you understand at this point
Piledriver Position - The receiver is lying down on their back, neck down, but their lower body is upwards facing upwards with the receivers legs almost head over heels. The penetrator would crouch slightly to meet the Anal cavity or the vagina and penetrate downwards. I admit this is a tough position for the penetrator especially and also to animate but it's another position.
Segment 2: Perching Position
- - -There were extra vaginal positions I was going to put, but I'll put one of them here. if you need any "Against Wall" vaginal I could offer a few positions after this segment:
Perching Position (Meant for short males e.g. Kobolds) - Good for short enemy males who want to overpower the receiver whether big or medium sized females, the penetrator mounts the receiver using the receivers legs or rear end / hips as support for their feet, then penetrates the receiver while holding onto them. It's a little tough to explain but, in short imagine the "Stand and Carry" position but the male who is much shorter climbed up the females legs and latched onto the females abdominals area like glue with their face buried in the females breasts, or lower back area while she is standing up almost piggy backing her. I'll even put a reference image since, this position can be done standing whether rear lower back area or front abdominals on the female, or more normally seen, with the female on the ground. (This can be done anal as well as vaginal)
" Against Wall Position " recommendations, many of them can even be done Anal too:
Ballerina Position / Split Dancer: The receiver does a vertical split but their leg can rest on the penetrators shoulder while the penetrator can hold onto the receivers abdominal area for added balance or the receiver can be up against a wall.
Bodyguard Position: A rear entry sex position but can change. The receiver and penetrator both stand and have intercourse while the receiver is pinned to the wall by the penetrator, penetrator can either be up close to the receivers back looming over them or keep a short distance and hold onto the receivers behind, the hand placement of the receiver and penetrator could be anywhere, receiver could be on one leg, receiver and penetrator could be facing each other. Receiver could even be carried, it's pretty flexible so I'll let you handle that.
Sitting Table Lotus: Pretty much a regular " Table Lotus " position only the receiver is sitting down against a wall with their waist pointing outwards towards the penetrator (Almost forming a " C " shape with their back against the wall) while the penetrator kneels down to meet them face to face, the receiver can be pinned to the wall with any method whether by forcing their hands above their head, or something else. Position can be done anywhere near a wall.
Segment 4: Final Statement
I don't have anything for oral so far, but I could look around and get back to you. These positions, you choose which you think can work to your best judgement, share it with your supporters if you like, I'm just a bystander following the game. I tried giving you as much info as I could on these so maybe you can make use of them.
Just a couple odd bugs. One is I don't think there's any sort of fail state in place yet. I tried losing all my health and nothing happened even at 100% lust. Then after the rounds were over, nothing happened. I then hit myself with a grenade, freezing me in an A-pose and unable to pause, so I needed to force quit the game. The game itself has some promise, but the current map starts feeling slightly claustrophobic by round 5. Would like to see some sort of reaction when pelting enemies. I totally understand this is SUPER early rough build, and would love to see where it goes.
Actually, when you go into "Floating Starfish", you are supposed to tap "Q" and "E" keys rapidly to restore movement.
That being said, it is strangely hard to figure out when you go into Violate mode, since I have tried to follow the quicktime event to free the officer, but never could succeed, unlike with how "Floating Starfish" just means you rapidly tap "Q" and "E" to get moving again.
The lust meter is not functional yet. Perhaps I'll hide it until I find a use for it. Although filling it makes struggling more difficult. There are no game over scenes in the game yet, and therefore even losing all your health allows you to continue playing.
Yes, thank you very much, Wolf, for the tip. Q-E returns you from the stun state. I'll fix that all and add propper stun animation instead of t-posing
So I wanted to report an (as of right now) undocumented exploit. The enemies are unable to enter the spawn area even after removing the barrier to start the waves. This allows the player to start the waves, stand completely still, wait for the enemies to walk close and get stuck on the invisible wall, and then kill them to end the wave. It might be a good idea to allow the enemies to enter that area, or lock the player out of it once a wave has started.
I also want to complain slightly about a bug with the shotgun. For some reason, the gun only fires one shot and then won't fire again until you hit the reload key. This makes it really impractical to play with, especially since it lists there being 6 ammo in the gun already.
Exploits/bugs out of the way, I really like the new update. The new unlockable skin for the enemies looks pretty good, being able to watch the enemies approach and climb the fence does a lot for the atmosphere as well. The new sex animation is nice (although the camera is a little weird when it plays) and the game feels good to play.
Do you have a name picked out for the protag yet? I've read over the other comments and saw a lot of people suggesting story and gameplay ideas. Just curiosity mostly. I really look forward to future updates for the project.
...Uh, mate, "Q" allows you to rack the pump. Weird mechanic, and it was frustrating for me the first time when I didn't know, but it is there in the description. (It does mean we may need a tutorial section, or at least, a menu to allow us to know what the control layout is, and if we want to change it to our own preferences.)
Still, I find shooting them in Spawn to be rather boring, as the fun is in prancing around with our current Protagonist and having her shoot all pell-mell in what is likely panic if she's a virgin.
Well, it worked, and It kinda does add realism that some games miss. It can allow for other weapons like lever actions or bolt actions to turn up... And "reloading" those without chambering the next round from the reserve could use a "chamber load" animation (meaning the user directly loads the round into the chamber rather than through the reserve)... Though I suspect our Officer hasn't had to do that, and would be slower on that kind of reload compared to just actually racking the action, but would get better the more you "train" the officer.
Funnily enough, Since I am a TF2 player, tapping 'Q' is as natural as quickly poking with one of my "spare" fingers not fiddling with the motion keys, so once I figured it out, it was as simple as idly tapping "Q" while reminding myself "Q for this game chambers round, not quick-swap to your previous weapon".
It does mean the keys for certain actions needs to either be better defined in the user menu (such as actually having an image of the keyboard that points out which key does what), or allow us to manually rearrange the keyboard keys according to our user style.
Anyway, I did wonder if we could have a way to have melee be a little... Quicker?
Melee currently feels like our protagonist is an old lady with arthritis swinging a short handbag around, and the bat's range feels shorter than it looks.
It just isn't viable even as a last resort, as I have had better results tossing officer bimbo's "bouncing betty" grenades just to get ammo for whichever weapon she was using... Said bouncing betties being more likely to make her do the "floating starfish" if I forget where the nade landed.
You mean +1? If that not so necessary I think and it will and this will bloat the code a bit.
Makes sense:D I'm not an experienced team shooter gamer, more like casual. Used that Q and E to lean left-right and based on this, I looked at my own finger placement and came to the conclusion that Q is perfect for pump/bolt-action control. There will be more weapons that use this mechanic, so I'm open to suggestions on which button would work better. (I haven’t figured out how to make a key settings yet.)
Planning skills in future, so officer will get boosts as reload speed and another nice things through it.
Melee is really a weapon of last resort. When there is absolutely nothing else. And thus, in exchange for a small amount of health, you can hope that you will knock out a ammo box from the enemy. It's even was buffed twice or trice and size of the bat's collision box is 1/3 larger than the bat itself. And speed has been raised.
Found grenades funny. Maybe leave them bouncy but reduce trigger time by half?
Bouncy Grenades with reduced trigger time? Eh, could work, considering that one of the methods I used to get Chloe to try and hit any of them is to lob grenade at a wall and let it bounce off into the chasing hoard. Reduced Trigger time means it can actually explode and take out the hoard for once after a Trick Bounce.
And I like the idea of skills for our officer... Especially since you made the implication that the skills and perks would allow us to give our chosen characters a personality we like.
Yup I know about it, I'll reorganise location in next-afternext update and this "pocket" will be removed.
Q - for rack pump. Sorry, I must put ingame tutorial.
Really? Thank you! I though skin is too dark, since I drew it with day light in the viewport (bad mistake). Yup, I'll make free camera in next updates
Yes, her name is Chloe Lapowsky. She's police sergeant and she have chubby gator rookie (that first dialogue, its him). Thats all with her at this moment
She is 25-27 years old. No, she's not virgin. Or maybe she's still a virgin. In general, I love this fetish with the protection of virginity, but if implementing it perfectly, it will complicate the development process. Although... Newermind, virginity should be the option
I think its fair to say, for Alleys of Purple mist, when will we see any purple mist involved? If anything this game is pretty similar to another game called "Predation" by hornedlizardstudios. They have a purple mist system similar to this game only if you're ever in the smoke it's an instant loss.
I might also have another idea in mind although small.
A safe area for the player to potentially have collectibles that can be obtained and rewards for them. Could be anything you think could reward the player for their time. Also various challenges which can unlock outfits.
Maybe a police station area, apartment, or if you can't do that just have a menu if the "safe area" thing doesn't work out.
Conditions:
Conditions, Allow the player to suffer or benefit from conditions, like if the player is stripped then you get "Exposure" which will mean damage against health from NPCs will now also affect the purple bar although rudimentary at the moment and you can probably understand why.
Challenges:
A challenge could be like performing a dare with certain weapon restrictions or similar conditions, have the map itself modified to make the challenges more difficult, if the challenges were done they'd reward the player with whatever they're looking for like outfits or medals like gold, silver or bronze, or both.
An example of a challenge would be (insert challenge name), for this challenge, the player is stripped, and their purple bar is almost at max and they would have to avoid getting hit for the rounds, or escape. If they get hit well its an instant loss and they are bred, they are also ovulating.
If a player doesn't enjoy the "lose to get H scene" then I'd say allow for those kinds of players to beat a level of the game or eliminate an enemy to gain an H scene for them to view later, there is the matter of certain enemies being more difficult than others so maybe a bigger enemy type would need different requirements.
How I see it working would be a currency for the game used to unlock the H scenes, they would unlock depending on specific challenges and rating. Bronze would give you x amount of said currency, Silver would get you more of the currency + H scene or another reward. Gold would be the best rewards you can offer.
Final:
Let me know what you think. It's fine if there are some things here that can't be done but it could give you some insight.
Predation - that game I forgot to mention. It gave me inspiration (crazy, amazing animations made with passion) as much as A Walk Home.
Currently purple mist exists only in lore. I think I can do something that should allow it to affect gameplay too. As I recall, the purple mist in Predation acted as an obstacle for the player to choose a different path. Maybe they will make gasmasked enemies whose ability to spray that into character. I can say I plan to add enemy like this in future which may affect player (not instaknock them) and buff other enemies.
Safe area it's game menu where you choosing equipment, look on stats and e t.c. But I also plan something like survivors camp where you may take side/main quests (I think its great idea) and maybe diversify gameplay littly by defending it (implementation may be shitty).
Conditions Yup, I read Wolf-056's idea, and I like it. Embarassion system must be coded!
Challenges Sounds not bad. Challenges may appear when game have enough content to unlock it by player.
B2 - Many of the enemies go idle after jumping over the fence
B3 - I think one of the defeated enemies attacked me after spawn killing one of them with a grenade
B4 - Another one I found so far was the game not sending me back to the menu after completing the level and telling me I completed one of the challenges. (I noticed this after completing all 5 waves on easy difficulty).
B5 - Defeating enemies before they make it past the wall will spawn ammo beyond the chain fences making them unreachable.
Bug 2 and 1 I'd say needs priority. It will be essential for the game to function as nice as these new updates are. I haven't gotten to complete the challenges because of these two bugs.
Bug 3 is rare, it only happened once as I went to pickup a grenade off the enemy spawn I fragged.
Note: (Edits made)
For some reason the waves proceeded as normal when I enabled custom waves up to 20.
I'm taking a closer look at this bug actually to see whats with it, I made it past wave 5 on medium difficulty but got stuck again on wave 6...
Also, No problem, What do you think is next for fixing or making for the next update? You're thinking of continuing with animations, gameplay, story, bug fixing, or something else? So far there is some dialogue for a story, a setting, some weapons, a few animations, and two challenges.
If you need more statements from me, ideas and such you can say so to me and I'll see what I can think of, especially if it involves impreg or lactation.
From what I can Tell, Bug 2 occurs if you shoot too many enemies while they are jumping the fence and successfully "kill" them before they land on the otherside.
I think this is a fault of the collision mesh not properly despawning.
B1 - Thanks really. I did a colossal bug and didn't tested it, sorry for that. When I optimising code I just forgot to toggle some pins. Even achievements were not given out. Right after I read this I started to fixing it and it works now.
B2 - Kevvy-D reported to me this bug before. It strangely appears when custom difficult picked at number of waves 1. You had same number? I played few rounds right now at difficulty and tried similar what Wolf said and nothing. Really strange bug. Seems I need to work on fence climbing part
B3 - HMMMMM. If enemy downed. It means they in knocked out state and if they in knocked out state they can't technicaly attack (its hardcoded in other states). So really strange
B4 - B1 - fixed
B5 - Yeah, appeared this too :D. So I don’t think we can fix this yet, so that there is less desire to spawnkill. Or just make enemy invulnerable during climbing.
I need more search for B2. Thank you a lot for bughunting!
Something I can reveal to you about next update - I'll try to make new enemy - kobolds
Looking forward to seeing those kobolds. Good luck with them.
If anything it'd be like an Impmon x renamon lewd art to what they'll do with the medium female player.
I'm not sure how much suggestions you have right now from others but are you still looking for ideas? Whether they be positions, gameplay, AI interaction? Or are you good at the moment and want to focus on issues / bugs.
Game developers from what I've seen usually tend to get overwhelmed with ideas and usually focus on fixing issues a game has before trying to figure out what can work in pleasing as many as they can or their target audience.
For now, yes, I have a whole list of ideas that need to be implemented. But if an idea suddenly came to your mind, then don’t be afraid to share it. I will immediately tell you whether it will be in the game, whether it is controversial in implementation, or if it does not suit the game.
In general, yes, I now need to polish the existing mechanics and add missing animations. Now I need to do level design and prop modeling
The game isn't bad, and the improvement looks promising, especially with how the hoard actually now climbs their way into the arena.
That being said, I do feel that there should be an alternative attack for the enemies, that is, other than simply trying to hit the heroine to wear her down, there should also be a kind of attack that damages her clothes instead, make her more vulnerable should the inevitable pinning occur and she is overwhelmed, while also not damaging her health bar.
Just thought it would make for an interesting idea.
Also, I do wonder if clothing damage means additional effects, such as our officer getting embarrassed when her clothes first get damaged, with her shots becoming more erratic the more she has to try and keep her clothes on?
Yeah... Though, considering how I kept trying to aim for "Sweetspots" while prancing around in our thicc officer, I have to ask, do the enemy units take more damage if you aim your shots at the head and the crotch area?
If so, I feel a good mechanic is that you can aim at the crotch to deal more damage like how you would with the head, but doing so runs the risk of the enemy getting angry at you if they are not immediately downed by that shot, and would cause them to lunge, which can start the process to strip the officer, but not deal any damage.
There are no special areas that allow to deal more damage.
But there was an interesting case when someone told me that there was still more damage to the head, it still seemed to him even when I denied it, knowing my code perfectly well. It was very funny. This is how psychology works.
Good I gave you ideas, but I am actually surprised that there are no special damage areas.
I landed around five clean headshots with Officer Bimbo's pistol, and was able to floor one of the possums, while it took her roughly eight from the same gun to knock one down on body shots.
I dunno what is happening there, it is just kinda funny.
On that note, I think you need to reduce the grenade bounce a little. They bounce too much and end up straying too far away from the hoard to do real damage.
Also, when Clothing damage is implimented, would it start from her pants, seeing as that is where they'd start? Kinda have a thing for seeing gals like her with exposed legs...
Yes I don't like how grenade bounces around too. I'll twist some parameters in it
Hm... Its hard to choise between topless or pantless first or make it to tear evenly both. Is possible to let it randomly choise what to tear first but since bottom and top are one mesh I have to learn how to blend alpha maps together. Will see in future!
I love the game so far, even in the early days of it, it hits some of the right spots for myself. I am looking forward to the sort of femboy model though, and the only thing I request is an optional toggle on the impregnation, it's not exactly my favorite aspect of games like these. Other than that, though, great work, and I look forward to future updates!
So I just wanted to give this game my ringing endorsement. It's pretty good so far. I like the player character's model a lot, and despite having pretty high quality models it doesn't set my10 year old computer on fire just running it. Really nice job, looking forward to possible impregnation content in the future.
My secret to performance is that I developed the game on a somewhat-slow laptop (i3, MX940). In general, the graphic content of the game is still at a very early stage, but I will try to find a balance.
Got a question, will you be planning on handling developing gameplay first or the game's story if there is going to be one anyways. I understand you're handling this solo from what I've last heard but whenever you got the time to respond.
If you were to focus on gameplay then there's that, I assume it would mean more options in combat, interactions between characters, so on. Could probably lay out a template for the story. Or if you were to focus on story then I assume the game would go a certain direction that would trailblaze areas of potential you'd probably want to use to add on to it, refurbish, build.
Firstly I planed to make decent framework to easy scaling content in game. Then work on story part (which also leads to some gameplay mechanics and additions). No open-world sandbox here (I'll leave it to fantasy rpg game I want to make in future), its a linear story with sidequests. And with challenges beating which grants extras and collectibles - arts mainly, maybe scenes even. I'm trying my hand at something bigger in the future. I'll save up enough money for new hardware in the meantime, so I hope things get better. Also, I'm always ready to listen to your ideas!
Within 10 days weapon update gonna be done. I had problems irl and I almost figured them out. Next week I will pick up my usual pace of development again
Good to hear, hope that standing leg glider position will be ready soon, but I understand it's just a weapons update so it'll need time.
Another position I would like to see would simply be missionary but that the females legs would rest on the males' shoulders while she lays on her back and the male penetrating downward. This position is also sometimes called the "Seashell" sex position.
Speaking of which I also wanna mention but never got to say before, lactation. Will there be lactation in this game? If so will it be possible for the female player to lactate, (preferably shoot milk out her breasts) if her partners sperm fertilizes her ovum?
I'd personally enjoy that, especially if she felt the sperm inseminate her ovum then lactates after.
But this is a more personal preference thing, I'm good with just the ovum pop up.
new enemy types coming soon as well? Would love to see a hung horse could be wave boss or mini boss with multiple sex positions perhaps a face fucking position and a Piledriver position would be hot
Bosses would add variety to the engagements along with other new enemy types. A kobold enemy type would probably be small so cunnilingus seems fitting for what they'll do to the player first. But I'll leave that up to you dragonbird.
Well at this moment cant say its the greatest game ive played. However what i can and will say is that this is a game i see allot of potential the most out of the huge batch of games i have tried. I know it'll turn out great, keep up the work hun.
Thank you! This is my first attempt at game development. And judging by your feedback and support, you like what I do. And I'm full of ideas that will make you happy in the future
Thank you! Feel free to share your ideas and subscribe or support on Patreon. I won't stop after release (if looking fooorward into future) and got cool ideas for future games
Ive found a bug where (i think) a lower resolution messes with the glare on objects and it basically flashed my screen with white light, almost like i was a celebrity x3
Been using itch io for 2~ to download games time to time. This is the only game that made me wanna create account and write how much I liked your game, hope you succeed :)
Heeeey, thank you! Itch.io system marks your comment as spam and I found it when peeking in settings tabs.
I'm glad to hear it, thank you :3 ! I hope you continue to enjoy AoPM. I have a community of subscribers forming on my Patreon who discuss the game and offer their ideas. If you're interested, you can take a peek at this.
If you programmed from the laptop, the programm actually register both input.
If you work from a tower, depending on what you use, you have to manually bind the two corresponding input as one.
I ran into this issue a while back, a friend couldn't get a key to work while my project was fine. It's really stupid and you can't really fault anyone but the computer for it really.
No x-ray things, sorry. I don't know how to make it and I think it's very difficult to make in 3D. But 100% gonna be ovum fertilization popup when I implement pregnancy risk mechanics
One change would be changing the spawn doors signs from "Horny boys goes from here" to "Horny boys come from here".
Also, something I thought for a perk when those come in, is a perk that makes some of the horny boys (and I assume maybe girls at some point :P) have a chance to try and sex eachother. The term is called 'infighting', but I guess in this game it would be 'insexing' :P
Other obvious things would be can't wait for more animations, models and textures being added but those come with time.
not bad, for now yus its quite buggy well mine is having a T pose first than back to normal animation, and maybe little suggestion about "bullet tracer" idk but the bullet tracer take bit too long to disappear and weird bug happen when i shot closer to enemy, when i shot closer its make a T pose for reason well that all for me, i support your game and all your hard work
T-pose when you got 0 stamina(hp)? This is not bug. Its just no animation for waiting while somebody going restrain MC. About bullet tracer its just for debug, I'll chande it into something suitable, Also I know about buggy shooting system (weapon start shoot far away when target is too close) I gonna rework shooting code in 0.0.0.4 version.
T-pose when you shoot too close? Can't find it right now, trying to shoot as close as possible but no t-pose. Maybe your stamina dropped to knocked down state when you did that?
Thank you! This is 3rd person game with free camera (will make it in future builds) during sex acts, I'm not sure it suitable for 1st, but actually it makes sense (but most likely realisation will be shelved for long time)
About ammunition - I need play with balance. I'll start fix it in next builds.
Not a bad game, found a few bugs one being a way to get inf ammo. if you swing the bat while trying to pick up ammo it lets you pick up as much as you want.
The best game in the world, I will wait for dragonbird13 to create the next build, and I wish you good development of the game, thank you dragonbird13 for this build, I hope you create the best furry game in the universe, I wish you health and glorification of your game!
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Nice concept. Rarely see nsfw wave shooters nowadays. Although I would maybe suggest changing the colour of the buttons as the background hides the messages of said buttons
Sure! I'll done with gui design during final demo release
Got some new positions in mind, and a position that could work for the enemies, maybe it could even work for the short female player whenever she becomes playable. Want to hear them out?
Also, how experienced are you in blender? Reason why I ask this is I want to know if your going to potentially implement physics on the characters, you know, having the breasts hop around during jumps, have the nice thin tummy of our female characters flab around after performing a quick turn. Of course the rear-end would also move and react just as much on our characters.
Okie, tell me. I think all vaginal sex animations are done for common-type enemies (There may be one more - against the wall, since I promised to make it). So what need to do is anal, blowjob etc. animations. I’m also thinking about reworking the system of step-by-step progression to sex (e.g. Karryn's Prison). I've already talked to my supporters about this.
Over 2000 hours in Blender. This is for the time when I decided to track it via Steam version. Yes, I know how to do all jiggle things in blender via amazing addons. But UE5 is different thing. I really want to find right solution to add good jiggle physics to MC. And will make it ASAP
4 segments
S1: Anal Positions
S2: Perching Position
S3: Against Wall vaginal entry position recommendations
S4: Final statement
Segment 1: Anal Positions
If anything the positions done in vaginal that are in game can also be done anally if you want to go that route like the "Prison Gaurd" position that's already in game, but that could mean even more work for animations. Here are some positions for anal.
Jockey Position - The receiver lays down on their front (or pushed down in game) and the penetrator kneels over the receiver almost crouched like, if you want you could include having the penetrators hands push down on the receivers back keeping them pinned. One thing to note it is up to you to choose any one of the positions i'm going to mention that are similar to this position only they're steeper. They're the "Speed Bump" , "Leapfrog" and "Rear Admiral" positions. The " Speed Bump " (lvl1) is the lowest where the penetrator lies down on the receiver pinning them using their body. (Great for breeding / Anal). The " Jockey " is (lvl2) only the penetrator is kneeling over their partner. The " Leapfrog " (lvl3) is where the receiver raises up their bottom and the penetrator is on their knees upright.
Then the " Rear Admiral" (lvl4) is where the penetrator stands completely on their feet while the receiver laying their upper body down still front facing, lifts their behind further upwards almost doing a "Jack - O" like pose, they don't have to spread their legs but you can let that happen if you want.
Full Nelson - A wrestling move initially, the penetrator approaches the receiver from behind and circles their arms under the receivers armpits with the elbows of the penetrator close to the sides / obliques of the receiver to prevent escape while meeting their hands to the back of the receivers head rendering the receiver restrained. (at least how I've seen it) Although it is dependent on the size, strength, muscle mass, technique, and especially height of the penetrator, the elbows could be more flared out or tucked in same with the arm placement of the penetrator as long as it serves the purpose of restraining. A shorter penetrator would have trouble attaining this so a penetrator of equal height or bigger than the medium female will do this more easily.
It can also be done with the rear side of the receivers knees locked up, same thing as done with the arms of the receiver only now their legs are lifted off the floor into the air with the penetrator locking their hands together behind the receivers head or neck.
IF you want to go further, this position can be done lying down, the penetrator is lying on their back with the arms or legs of the receiver restrained, the penetrator may leg lock the receivers lower half by crossing their legs on the receivers abdomen or if you want don't let that happen and just let the arms or knees of the receiver be restrained. (In some cases known as the "Quarter Nelson" one of the variants of the " Nelson Holds ") . Again, can be done Anal or Vaginal or other genders involved.
(I rarely watch wrestling so quote me on this if I mentioned anything wrong here)
Reference (From e621):
(WARNING: NSFW) Nelson Hold on the ground (WARNING: NSFW
(WARNING NSFW - M/M) Full Nelson on the ground without leglock (WARNING NSFW - M/M)
Clip studio - I wouldn't click on the links personally, ran it through Virus total scanner says its clean but there were a lot of unknown blanks so just click "Yes" to see the image and that's it.
(NSFW) A Nelson hold standing (NSFW) - No need to click if you understand at this point
Piledriver Position - The receiver is lying down on their back, neck down, but their lower body is upwards facing upwards with the receivers legs almost head over heels. The penetrator would crouch slightly to meet the Anal cavity or the vagina and penetrate downwards. I admit this is a tough position for the penetrator especially and also to animate but it's another position.
Segment 2: Perching Position
- - -There were extra vaginal positions I was going to put, but I'll put one of them here. if you need any "Against Wall" vaginal I could offer a few positions after this segment:
Perching Position (Meant for short males e.g. Kobolds) - Good for short enemy males who want to overpower the receiver whether big or medium sized females, the penetrator mounts the receiver using the receivers legs or rear end / hips as support for their feet, then penetrates the receiver while holding onto them.
It's a little tough to explain but, in short imagine the "Stand and Carry" position but the male who is much shorter climbed up the females legs and latched onto the females abdominals area like glue with their face buried in the females breasts, or lower back area while she is standing up almost piggy backing her. I'll even put a reference image since, this position can be done standing whether rear lower back area or front abdominals on the female, or more normally seen, with the female on the ground. (This can be done anal as well as vaginal)
(WARNING NSFW) An example of the "Perching" position, more can be found at the question mark further down the tags.
(NSFW) Perching Example 2 (NSFW)
- - The links lead to e621 if concerned.
Segment 3: Against Wall Positions - Vaginal Entry
" Against Wall Position " recommendations, many of them can even be done Anal too:
Ballerina Position / Split Dancer: The receiver does a vertical split but their leg can rest on the penetrators shoulder while the penetrator can hold onto the receivers abdominal area for added balance or the receiver can be up against a wall.
Bodyguard Position: A rear entry sex position but can change. The receiver and penetrator both stand and have intercourse while the receiver is pinned to the wall by the penetrator, penetrator can either be up close to the receivers back looming over them or keep a short distance and hold onto the receivers behind, the hand placement of the receiver and penetrator could be anywhere, receiver could be on one leg, receiver and penetrator could be facing each other. Receiver could even be carried, it's pretty flexible so I'll let you handle that.
Sitting Table Lotus: Pretty much a regular " Table Lotus " position only the receiver is sitting down against a wall with their waist pointing outwards towards the penetrator (Almost forming a " C " shape with their back against the wall) while the penetrator kneels down to meet them face to face, the receiver can be pinned to the wall with any method whether by forcing their hands above their head, or something else. Position can be done anywhere near a wall.
Segment 4: Final Statement
I don't have anything for oral so far, but I could look around and get back to you. These positions, you choose which you think can work to your best judgement, share it with your supporters if you like, I'm just a bystander following the game. I tried giving you as much info as I could on these so maybe you can make use of them.
Just a couple odd bugs. One is I don't think there's any sort of fail state in place yet. I tried losing all my health and nothing happened even at 100% lust. Then after the rounds were over, nothing happened. I then hit myself with a grenade, freezing me in an A-pose and unable to pause, so I needed to force quit the game.
The game itself has some promise, but the current map starts feeling slightly claustrophobic by round 5. Would like to see some sort of reaction when pelting enemies.
I totally understand this is SUPER early rough build, and would love to see where it goes.
Actually, when you go into "Floating Starfish", you are supposed to tap "Q" and "E" keys rapidly to restore movement.
That being said, it is strangely hard to figure out when you go into Violate mode, since I have tried to follow the quicktime event to free the officer, but never could succeed, unlike with how "Floating Starfish" just means you rapidly tap "Q" and "E" to get moving again.
The lust meter is not functional yet. Perhaps I'll hide it until I find a use for it. Although filling it makes struggling more difficult. There are no game over scenes in the game yet, and therefore even losing all your health allows you to continue playing.
Yes, thank you very much, Wolf, for the tip. Q-E returns you from the stun state. I'll fix that all and add propper stun animation instead of t-posing
So I wanted to report an (as of right now) undocumented exploit. The enemies are unable to enter the spawn area even after removing the barrier to start the waves. This allows the player to start the waves, stand completely still, wait for the enemies to walk close and get stuck on the invisible wall, and then kill them to end the wave. It might be a good idea to allow the enemies to enter that area, or lock the player out of it once a wave has started.
I also want to complain slightly about a bug with the shotgun. For some reason, the gun only fires one shot and then won't fire again until you hit the reload key. This makes it really impractical to play with, especially since it lists there being 6 ammo in the gun already.
Exploits/bugs out of the way, I really like the new update. The new unlockable skin for the enemies looks pretty good, being able to watch the enemies approach and climb the fence does a lot for the atmosphere as well. The new sex animation is nice (although the camera is a little weird when it plays) and the game feels good to play.
Do you have a name picked out for the protag yet? I've read over the other comments and saw a lot of people suggesting story and gameplay ideas. Just curiosity mostly. I really look forward to future updates for the project.
...Uh, mate, "Q" allows you to rack the pump. Weird mechanic, and it was frustrating for me the first time when I didn't know, but it is there in the description. (It does mean we may need a tutorial section, or at least, a menu to allow us to know what the control layout is, and if we want to change it to our own preferences.)
Still, I find shooting them in Spawn to be rather boring, as the fun is in prancing around with our current Protagonist and having her shoot all pell-mell in what is likely panic if she's a virgin.
Sorry, I tried make controls past update, but controls made me.. I need more experience, I think
Manual racking is so annoying? I just thought that this way there would be more of a feeling of impact from the shotgun
Well, it worked, and It kinda does add realism that some games miss. It can allow for other weapons like lever actions or bolt actions to turn up... And "reloading" those without chambering the next round from the reserve could use a "chamber load" animation (meaning the user directly loads the round into the chamber rather than through the reserve)... Though I suspect our Officer hasn't had to do that, and would be slower on that kind of reload compared to just actually racking the action, but would get better the more you "train" the officer.
Funnily enough, Since I am a TF2 player, tapping 'Q' is as natural as quickly poking with one of my "spare" fingers not fiddling with the motion keys, so once I figured it out, it was as simple as idly tapping "Q" while reminding myself "Q for this game chambers round, not quick-swap to your previous weapon".
It does mean the keys for certain actions needs to either be better defined in the user menu (such as actually having an image of the keyboard that points out which key does what), or allow us to manually rearrange the keyboard keys according to our user style.
Anyway, I did wonder if we could have a way to have melee be a little... Quicker?
Melee currently feels like our protagonist is an old lady with arthritis swinging a short handbag around, and the bat's range feels shorter than it looks.
It just isn't viable even as a last resort, as I have had better results tossing officer bimbo's "bouncing betty" grenades just to get ammo for whichever weapon she was using... Said bouncing betties being more likely to make her do the "floating starfish" if I forget where the nade landed.
You mean +1? If that not so necessary I think and it will and this will bloat the code a bit.
Makes sense:D I'm not an experienced team shooter gamer, more like casual. Used that Q and E to lean left-right and based on this, I looked at my own finger placement and came to the conclusion that Q is perfect for pump/bolt-action control. There will be more weapons that use this mechanic, so I'm open to suggestions on which button would work better. (I haven’t figured out how to make a key settings yet.)
Planning skills in future, so officer will get boosts as reload speed and another nice things through it.
Melee is really a weapon of last resort. When there is absolutely nothing else. And thus, in exchange for a small amount of health, you can hope that you will knock out a ammo box from the enemy. It's even was buffed twice or trice and size of the bat's collision box is 1/3 larger than the bat itself. And speed has been raised.
Found grenades funny. Maybe leave them bouncy but reduce trigger time by half?
Bouncy Grenades with reduced trigger time? Eh, could work, considering that one of the methods I used to get Chloe to try and hit any of them is to lob grenade at a wall and let it bounce off into the chasing hoard. Reduced Trigger time means it can actually explode and take out the hoard for once after a Trick Bounce.
And I like the idea of skills for our officer... Especially since you made the implication that the skills and perks would allow us to give our chosen characters a personality we like.
Oh that explains it. Thats cool, if a little bit unintuitive. Nevermind, complaint retracted.
Yup I know about it, I'll reorganise location in next-afternext update and this "pocket" will be removed.
Q - for rack pump. Sorry, I must put ingame tutorial.
Really? Thank you! I though skin is too dark, since I drew it with day light in the viewport (bad mistake).
Yup, I'll make free camera in next updates
Yes, her name is Chloe Lapowsky. She's police sergeant and she have chubby gator rookie (that first dialogue, its him). Thats all with her at this moment
Her name is Chloe? Yeah, that's a nice name.
Part of me wonders if she is a virgin by the start of the game? Would make her being flustered at being nude or exposed be more understandable.
She is 25-27 years old. No, she's not virgin.
Or maybe she's still a virgin. In general, I love this fetish with the protection of virginity, but if implementing it perfectly, it will complicate the development process. Although... Newermind, virginity should be the option
Yeah, I like that. It also can allow for interesting self-made Challenges as well.
I think its fair to say, for Alleys of Purple mist, when will we see any purple mist involved? If anything this game is pretty similar to another game called "Predation" by hornedlizardstudios. They have a purple mist system similar to this game only if you're ever in the smoke it's an instant loss.
I might also have another idea in mind although small.
A safe area for the player to potentially have collectibles that can be obtained and rewards for them. Could be anything you think could reward the player for their time. Also various challenges which can unlock outfits.
Maybe a police station area, apartment, or if you can't do that just have a menu if the "safe area" thing doesn't work out.
Conditions:
Conditions, Allow the player to suffer or benefit from conditions, like if the player is stripped then you get "Exposure" which will mean damage against health from NPCs will now also affect the purple bar although rudimentary at the moment and you can probably understand why.
Challenges:
A challenge could be like performing a dare with certain weapon restrictions or similar conditions, have the map itself modified to make the challenges more difficult, if the challenges were done they'd reward the player with whatever they're looking for like outfits or medals like gold, silver or bronze, or both.
An example of a challenge would be (insert challenge name), for this challenge, the player is stripped, and their purple bar is almost at max and they would have to avoid getting hit for the rounds, or escape. If they get hit well its an instant loss and they are bred, they are also ovulating.
If a player doesn't enjoy the "lose to get H scene" then I'd say allow for those kinds of players to beat a level of the game or eliminate an enemy to gain an H scene for them to view later, there is the matter of certain enemies being more difficult than others so maybe a bigger enemy type would need different requirements.
How I see it working would be a currency for the game used to unlock the H scenes, they would unlock depending on specific challenges and rating. Bronze would give you x amount of said currency, Silver would get you more of the currency + H scene or another reward. Gold would be the best rewards you can offer.
Final:
Let me know what you think. It's fine if there are some things here that can't be done but it could give you some insight.
Made seashell pose in this update as you asked
Predation - that game I forgot to mention. It gave me inspiration (crazy, amazing animations made with passion) as much as A Walk Home.
Currently purple mist exists only in lore. I think I can do something that should allow it to affect gameplay too. As I recall, the purple mist in Predation acted as an obstacle for the player to choose a different path. Maybe they will make gasmasked enemies whose ability to spray that into character. I can say I plan to add enemy like this in future which may affect player (not instaknock them) and buff other enemies.
Safe area it's game menu where you choosing equipment, look on stats and e t.c. But I also plan something like survivors camp where you may take side/main quests (I think its great idea) and maybe diversify gameplay littly by defending it (implementation may be shitty).
Conditions
Yup, I read Wolf-056's idea, and I like it. Embarassion system must be coded!
Challenges
Sounds not bad. Challenges may appear when game have enough content to unlock it by player.
Thank you Diehard for ideas!
Potential Bugs:
B1 - The game isn't progressing past Wave 5
B2 - Many of the enemies go idle after jumping over the fence
B3 - I think one of the defeated enemies attacked me after spawn killing one of them with a grenade
B4 - Another one I found so far was the game not sending me back to the menu after completing the level and telling me I completed one of the challenges. (I noticed this after completing all 5 waves on easy difficulty).
B5 - Defeating enemies before they make it past the wall will spawn ammo beyond the chain fences making them unreachable.
Bug 2 and 1 I'd say needs priority. It will be essential for the game to function as nice as these new updates are. I haven't gotten to complete the challenges because of these two bugs.
Bug 3 is rare, it only happened once as I went to pickup a grenade off the enemy spawn I fragged.
Note: (Edits made)
For some reason the waves proceeded as normal when I enabled custom waves up to 20.
I'm taking a closer look at this bug actually to see whats with it, I made it past wave 5 on medium difficulty but got stuck again on wave 6...
Also,
No problem, What do you think is next for fixing or making for the next update? You're thinking of continuing with animations, gameplay, story, bug fixing, or something else? So far there is some dialogue for a story, a setting, some weapons, a few animations, and two challenges.
If you need more statements from me, ideas and such you can say so to me and I'll see what I can think of, especially if it involves impreg or lactation.
From what I can Tell, Bug 2 occurs if you shoot too many enemies while they are jumping the fence and successfully "kill" them before they land on the otherside.
I think this is a fault of the collision mesh not properly despawning.
B1 - Thanks really. I did a colossal bug and didn't tested it, sorry for that. When I optimising code I just forgot to toggle some pins. Even achievements were not given out. Right after I read this I started to fixing it and it works now.
B2 - Kevvy-D reported to me this bug before. It strangely appears when custom difficult picked at number of waves 1. You had same number? I played few rounds right now at difficulty and tried similar what Wolf said and nothing. Really strange bug. Seems I need to work on fence climbing part
B3 - HMMMMM. If enemy downed. It means they in knocked out state and if they in knocked out state they can't technicaly attack (its hardcoded in other states). So really strange
B4 - B1 - fixed
B5 - Yeah, appeared this too :D. So I don’t think we can fix this yet, so that there is less desire to spawnkill. Or just make enemy invulnerable during climbing.
I need more search for B2. Thank you a lot for bughunting!
Something I can reveal to you about next update - I'll try to make new enemy - kobolds
Looking forward to seeing those kobolds. Good luck with them.
If anything it'd be like an Impmon x renamon lewd art to what they'll do with the medium female player.
I'm not sure how much suggestions you have right now from others but are you still looking for ideas? Whether they be positions, gameplay, AI interaction? Or are you good at the moment and want to focus on issues / bugs.
Game developers from what I've seen usually tend to get overwhelmed with ideas and usually focus on fixing issues a game has before trying to figure out what can work in pleasing as many as they can or their target audience.
Thank you!
For now, yes, I have a whole list of ideas that need to be implemented. But if an idea suddenly came to your mind, then don’t be afraid to share it. I will immediately tell you whether it will be in the game, whether it is controversial in implementation, or if it does not suit the game.
In general, yes, I now need to polish the existing mechanics and add missing animations. Now I need to do level design and prop modeling
B3 - Appeared this bug. AND IT SCARED OUT ME
Aha! And fixed it!
The game isn't bad, and the improvement looks promising, especially with how the hoard actually now climbs their way into the arena.
That being said, I do feel that there should be an alternative attack for the enemies, that is, other than simply trying to hit the heroine to wear her down, there should also be a kind of attack that damages her clothes instead, make her more vulnerable should the inevitable pinning occur and she is overwhelmed, while also not damaging her health bar.
Just thought it would make for an interesting idea.
Also, I do wonder if clothing damage means additional effects, such as our officer getting embarrassed when her clothes first get damaged, with her shots becoming more erratic the more she has to try and keep her clothes on?
That doesn't sound bad, I like this idea.
Yup! I should work on outfit damage system soon.
Really cool idea about embarassing debuff. I must write it down
Yeah... Though, considering how I kept trying to aim for "Sweetspots" while prancing around in our thicc officer, I have to ask, do the enemy units take more damage if you aim your shots at the head and the crotch area?
If so, I feel a good mechanic is that you can aim at the crotch to deal more damage like how you would with the head, but doing so runs the risk of the enemy getting angry at you if they are not immediately downed by that shot, and would cause them to lunge, which can start the process to strip the officer, but not deal any damage.
Another amazing idea!!
There are no special areas that allow to deal more damage.
But there was an interesting case when someone told me that there was still more damage to the head, it still seemed to him even when I denied it, knowing my code perfectly well. It was very funny. This is how psychology works.
Good I gave you ideas, but I am actually surprised that there are no special damage areas.
I landed around five clean headshots with Officer Bimbo's pistol, and was able to floor one of the possums, while it took her roughly eight from the same gun to knock one down on body shots.
I dunno what is happening there, it is just kinda funny.
On that note, I think you need to reduce the grenade bounce a little. They bounce too much and end up straying too far away from the hoard to do real damage.
Also, when Clothing damage is implimented, would it start from her pants, seeing as that is where they'd start? Kinda have a thing for seeing gals like her with exposed legs...
MAGIC :D
Yes I don't like how grenade bounces around too. I'll twist some parameters in it
Hm... Its hard to choise between topless or pantless first or make it to tear evenly both. Is possible to let it randomly choise what to tear first but since bottom and top are one mesh I have to learn how to blend alpha maps together. Will see in future!
I love the game so far, even in the early days of it, it hits some of the right spots for myself. I am looking forward to the sort of femboy model though, and the only thing I request is an optional toggle on the impregnation, it's not exactly my favorite aspect of games like these. Other than that, though, great work, and I look forward to future updates!
Thank you! This my first game and seems so far I picked right idea for it.
Fetishes and impregnation toggables sure is gonna be!
So I just wanted to give this game my ringing endorsement. It's pretty good so far. I like the player character's model a lot, and despite having pretty high quality models it doesn't set my10 year old computer on fire just running it. Really nice job, looking forward to possible impregnation content in the future.
Thanks!
My secret to performance is that I developed the game on a somewhat-slow laptop (i3, MX940). In general, the graphic content of the game is still at a very early stage, but I will try to find a balance.
Got a question, will you be planning on handling developing gameplay first or the game's story if there is going to be one anyways. I understand you're handling this solo from what I've last heard but whenever you got the time to respond.
If you were to focus on gameplay then there's that, I assume it would mean more options in combat, interactions between characters, so on. Could probably lay out a template for the story. Or if you were to focus on story then I assume the game would go a certain direction that would trailblaze areas of potential you'd probably want to use to add on to it, refurbish, build.
Firstly I planed to make decent framework to easy scaling content in game. Then work on story part (which also leads to some gameplay mechanics and additions). No open-world sandbox here (I'll leave it to fantasy rpg game I want to make in future), its a linear story with sidequests. And with challenges beating which grants extras and collectibles - arts mainly, maybe scenes even. I'm trying my hand at something bigger in the future. I'll save up enough money for new hardware in the meantime, so I hope things get better. Also, I'm always ready to listen to your ideas!
Good to hear, anything in particular you want to hear from me? Or just anything, I'm also sure other reviewers have some ideas.
If you have ideas or found a bug, I will be glad to read them. I'm not forcing you to generate new ideas :D
fun game, you've done well.
Thanks!
when's next update???
Within 10 days weapon update gonna be done. I had problems irl and I almost figured them out. Next week I will pick up my usual pace of development again
Good to hear, hope that standing leg glider position will be ready soon, but I understand it's just a weapons update so it'll need time.
Another position I would like to see would simply be missionary but that the females legs would rest on the males' shoulders while she lays on her back and the male penetrating downward. This position is also sometimes called the "Seashell" sex position.
Speaking of which I also wanna mention but never got to say before, lactation. Will there be lactation in this game? If so will it be possible for the female player to lactate, (preferably shoot milk out her breasts) if her partners sperm fertilizes her ovum?
I'd personally enjoy that, especially if she felt the sperm inseminate her ovum then lactates after.
But this is a more personal preference thing, I'm good with just the ovum pop up.
I'll add one of them in 0.0.0.5, that will be done faster than weapon update.
Hm... At first I thought that there would be no lactation, but I think I know how this can be implemented. In defeat screens at first
new enemy types coming soon as well? Would love to see a hung horse could be wave boss or mini boss with multiple sex positions perhaps a face fucking position and a Piledriver position would be hot
Equine man for bossfights sounds amazing. Added him to my to-do list.
I think 0.0.0.6 would be a nice build to add new enemy type. This guys gonna be kobold-like runners
Bosses would add variety to the engagements along with other new enemy types. A kobold enemy type would probably be small so cunnilingus seems fitting for what they'll do to the player first. But I'll leave that up to you dragonbird.
And up to 4 kobolds involved in one act. Hmmm, now I got an idea for cunnilingus
Well at this moment cant say its the greatest game ive played. However what i can and will say is that this is a game i see allot of potential the most out of the huge batch of games i have tried. I know it'll turn out great, keep up the work hun.
Thank you! This is my first attempt at game development. And judging by your feedback and support, you like what I do. And I'm full of ideas that will make you happy in the future
Thank you! Feel free to share your ideas and subscribe or support on Patreon. I won't stop after release (if looking fooorward into future) and got cool ideas for future games
Ive found a bug where (i think) a lower resolution messes with the glare on objects and it basically flashed my screen with white light, almost like i was a celebrity x3
(thoughtd i would say something :3)
Hmmm... I think it's UE5 problem. Since I'm working on low-end laptop I can't tweaking with graphics
Been using itch io for 2~ to download games time to time. This is the only game that made me wanna create account and write how much I liked your game, hope you succeed :)
Heeeey, thank you! Itch.io system marks your comment as spam and I found it when peeking in settings tabs.
I'm glad to hear it, thank you :3 ! I hope you continue to enjoy AoPM. I have a community of subscribers forming on my Patreon who discuss the game and offer their ideas. If you're interested, you can take a peek at this.
What even are the controls. tried every single key and I can't pull out a gun. Maybe show the controls somewhere???
1, 2, 3 for guns. R for reload. I'll write controls in description
Is there no way to rebind them. Cause on a laptop keyboard, 1 2 3 are not registered as such but as & é ". Thus it won't register the input.
Wow... I working on game on laptop and didn't encountered this problem. I'll try to make simple rebinding in next build
If you programmed from the laptop, the programm actually register both input.
If you work from a tower, depending on what you use, you have to manually bind the two corresponding input as one.
I ran into this issue a while back, a friend couldn't get a key to work while my project was fine. It's really stupid and you can't really fault anyone but the computer for it really.
Got it, thank you for solution!
The ammo pickup for the smg is low compared to the pistol, I think this would need a boost.
Plus since impreg risk is a planned feature, would it be possible at all to include X - ray view or would this be a long term goal?
I also enjoyed the game and what it offers and hope for more.
Hi! Got it, I'll boost ammo box slightly.
No x-ray things, sorry. I don't know how to make it and I think it's very difficult to make in 3D. But 100% gonna be ovum fertilization popup when I implement pregnancy risk mechanics
That works too can't wait to see it.
Hope you will enjoy it!
Oh yea, how does a standing leg glider position sound?
One of my favourite pose. Be sure I'll add it
"Planned feature: Impregnation Risk" Hello yes you have my UTMOST attention from here on out.
:D
Fine start you got here.
One change would be changing the spawn doors signs from "Horny boys goes from here" to "Horny boys come from here".
Also, something I thought for a perk when those come in, is a perk that makes some of the horny boys (and I assume maybe girls at some point :P) have a chance to try and sex eachother. The term is called 'infighting', but I guess in this game it would be 'insexing' :P
Other obvious things would be can't wait for more animations, models and textures being added but those come with time.
Ha! Thanks! My grammar is the main bug of this game! I'll really appreciate every correction for every sentence I writted, seriously.
About your perk idea is awesome. I wrote it on my to do list.
I would be down for helping with grammar stuff I see and helping correct it.
not bad, for now yus its quite buggy well mine is having a T pose first than back to normal animation, and maybe little suggestion about "bullet tracer" idk but the bullet tracer take bit too long to disappear and weird bug happen when i shot closer to enemy, when i shot closer its make a T pose for reason well that all for me, i support your game and all your hard work
T-pose when you got 0 stamina(hp)? This is not bug. Its just no animation for waiting while somebody going restrain MC.
About bullet tracer its just for debug, I'll chande it into something suitable, Also I know about buggy shooting system (weapon start shoot far away when target is too close) I gonna rework shooting code in 0.0.0.4 version.
T-pose when you shoot too close? Can't find it right now, trying to shoot as close as possible but no t-pose. Maybe your stamina dropped to knocked down state when you did that?
Not bad, but I prefer first person more than thirt, also in xxx. A little bit too less ammunition, but that's the plan, huh? ;)
Thank you! This is 3rd person game with free camera (will make it in future builds) during sex acts, I'm not sure it suitable for 1st, but actually it makes sense (but most likely realisation will be shelved for long time)
About ammunition - I need play with balance. I'll start fix it in next builds.
Not a bad game, found a few bugs one being a way to get inf ammo. if you swing the bat while trying to pick up ammo it lets you pick up as much as you want.
Oh, thanks! I'll fix it in next update. What about rest?
It seems to be okay, a great base that i can totally get behind. wouldnt mind doing more bug hunting if you want?
Yup, and will mention you as a bugfinder in game
hey bird, I have yet to give the game a test, but I think I would love to support development. do you have a telegram or discord?
(I am a 3D artist and Unity Dev)
Sure! My discord dragonbird13
The best game in the world, I will wait for dragonbird13 to create the next build, and I wish you good development of the game, thank you dragonbird13 for this build, I hope you create the best furry game in the universe, I wish you health and glorification of your game!
Thank you!!! 0_0
I'll make it as soon as posible. I planning my next small update as sound update for animations. I think in 5-10 days!
I think the game has great prospects, good luck in development!
Thank you!!